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一种上下文感知应用程序,通过动画生物反馈增加老年用户在家进行物理康复锻炼的依从性。

A Context-Aware Application to Increase Elderly Users Compliance with Physical Rehabilitation Exercises at Home via Animatronic Biofeedback.

机构信息

Department of Computer Architecture and Technology, UPV-EHU University of the Basque Country, Paseo Manuel Lardizabal, 1, 20018, Donostia-San Sebastián, Spain,

出版信息

J Med Syst. 2015 Nov;39(11):135. doi: 10.1007/s10916-015-0296-1. Epub 2015 Aug 30.

Abstract

Biofeedback from physical rehabilitation exercises has proved to lead to faster recovery, better outcomes, and increased patient motivation. In addition, it allows the physical rehabilitation processes carried out at the clinic to be complemented with exercises performed at home. However, currently existing approaches rely mostly on audio and visual reinforcement cues, usually presented to the user on a computer screen or a mobile phone interface. Some users, such as elderly people, can experience difficulties to use and understand these interfaces, leading to non-compliance with the rehabilitation exercises. To overcome this barrier, latest biosignal technologies can be used to enhance the efficacy of the biofeedback, decreasing the complexity of the user interface. In this paper we propose and validate a context-aware framework for the use of animatronic biofeedback, as a way of potentially increasing the compliance of elderly users with physical rehabilitation exercises performed at home. In the scope of our work, animatronic biofeedback entails the use of pre-programmed actions on a robot that are triggered in response to certain changes detected in the users biomechanical or electrophysiological signals. We use electromyographic and accelerometer signals, collected in real time, to monitor the performance of the user while executing the exercises, and a mobile robot to provide animatronic reinforcement cues associated with their correct or incorrect execution. A context-aware application running on a smartphone aggregates the sensor data and controls the animatronic feedback. The acceptability of the animatronic biofeedback has been tested on a set of volunteer elderly users, and results suggest that the participants found the animatronic feedback engaging and of added value.

摘要

生物反馈在物理康复训练中已被证明可以加速康复、改善效果并提高患者的积极性。此外,它还可以使诊所进行的物理康复过程与在家中进行的锻炼相补充。然而,目前现有的方法主要依赖于音频和视觉强化提示,通常在计算机屏幕或移动电话界面上呈现给用户。一些用户,如老年人,可能会在使用和理解这些界面方面遇到困难,导致他们不遵守康复锻炼的要求。为了克服这一障碍,可以使用最新的生物信号技术来增强生物反馈的效果,从而降低用户界面的复杂性。在本文中,我们提出并验证了一个基于情境感知的框架,用于使用动画生物反馈,以潜在提高老年人在家中进行物理康复锻炼的依从性。在我们的工作范围内,动画生物反馈涉及到在机器人上使用预编程的动作,这些动作是根据用户生物力学或电生理信号中检测到的某些变化触发的。我们使用实时收集的肌电图和加速度计信号来监测用户在执行锻炼时的表现,并使用移动机器人提供与正确或错误执行相关的动画强化提示。运行在智能手机上的情境感知应用程序聚合传感器数据并控制动画反馈。一组志愿老年用户对动画生物反馈的可接受性进行了测试,结果表明参与者认为动画反馈引人入胜且具有附加价值。

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