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基于双约束格尔奇贝格-萨克斯顿算法的散斑抑制纯相位全息三维显示

Speckle-suppressed phase-only holographic three-dimensional display based on double-constraint Gerchberg-Saxton algorithm.

作者信息

Chang Chenliang, Xia Jun, Yang Lei, Lei Wei, Yang Zhiming, Chen Jianhong

出版信息

Appl Opt. 2015 Aug 10;54(23):6994-7001. doi: 10.1364/AO.54.006994.

Abstract

The Gerchberg-Saxton (GS) algorithm is widely used to calculate the phase-only computer-generated hologram (CGH) for holographic three-dimensional (3D) display. However, speckle noise exists in the reconstruction of the CGH due to the uncontrolled phase distribution. In this paper, we propose a method to suppress the speckle noise by simultaneously reconstructing the desired amplitude and phase distribution. The phase-only CGH is calculated by using a double-constraint GS algorithm, in which both the desired amplitude and phase information are constrained in the image plane in each iteration. The calculated phase-only CGH can reconstruct the 3D object on multiple planes with a desired amplitude distribution and uniform phase distribution. Thus the speckle noise caused by the phase fluctuation between adjacent pixels is suppressed. Both simulations and experiments are presented to demonstrate the effective speckle noise suppression by our algorithm.

摘要

格奇伯格 - 萨克斯顿(GS)算法被广泛用于计算用于全息三维(3D)显示的纯相位计算机生成全息图(CGH)。然而,由于相位分布不受控制,在CGH的重建中存在散斑噪声。在本文中,我们提出了一种通过同时重建所需的幅度和相位分布来抑制散斑噪声的方法。纯相位CGH通过使用双约束GS算法来计算,其中在每次迭代中,所需的幅度和相位信息都在像平面中受到约束。计算得到的纯相位CGH可以在多个平面上重建具有所需幅度分布和均匀相位分布的3D物体。因此,相邻像素之间相位波动引起的散斑噪声得到了抑制。本文给出了模拟和实验结果,以证明我们的算法对散斑噪声具有有效的抑制作用。

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