Chen Yuping, Garcia-Vergara Sergio, Howard Ayanna M
Department of Physical Therapy, Georgia State University, Atlanta, GA 30302-4019, USA.
School of Electrical and Computer Engineering, Georgia Institute of Technology, Atlanta, GA 30332, USA.
Rehabil Res Pract. 2015;2015:812348. doi: 10.1155/2015/812348. Epub 2015 Sep 17.
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with cerebral palsy (CP) and whether a home-based VR intervention was effective. Methods. Three children with CP participated in this study and received an 8-week VR intervention (30 minutes × 5 sessions/week) using the commercial EyeToy Play VR system. Reaching kinematics measured by Super Pop VR and two fine motor tools (Bruininks-Oseretsky Test of Motor Proficiency second edition, BOT-2, and Pediatric Motor Activity Log, PMAL) were tested before, mid, and after intervention. Results. All children successfully completed the evaluations using the Super Pop VR system at home where 85% of the reaches collected were used to compute reaching kinematics, which is compatible with literature using expensive motion analysis systems. Only the child with hemiplegic CP and more impaired arm function improved the reaching kinematics and functional use of the affected hand after intervention. Conclusion. Super Pop VR proved to be a feasible evaluation tool in children with CP.
目的。本初步研究的目的是确定低成本虚拟现实(VR)系统Super Pop VR是否是记录脑瘫(CP)儿童改善情况的可行系统,以及基于家庭的VR干预是否有效。方法。三名CP儿童参与了本研究,并使用商用EyeToy Play VR系统接受了为期8周的VR干预(每周30分钟×5次)。在干预前、中期和后期,测试了通过Super Pop VR测量的伸手运动学以及两种精细运动工具(布鲁宁克斯 - 奥塞瑞斯基运动能力测试第二版,BOT - 2,和儿童运动活动日志,PMAL)。结果。所有儿童均在家中成功使用Super Pop VR系统完成评估,所收集的伸手动作中有85%用于计算伸手运动学,这与使用昂贵运动分析系统的文献结果相符。仅偏瘫型CP且手臂功能受损更严重的儿童在干预后改善了患侧手的伸手运动学和功能使用。结论。Super Pop VR被证明是评估CP儿童的可行工具。