Chen Yu-Ping, Kang Lin-Ju, Chuang Tien-Yow, Doong Ji-Liang, Lee Shwn-Jan, Tsai Mei-Wun, Jeng Suh-Fang, Sung Wen-Hsu
Department of Physical Therapy, California State University, Fresno, Calif, USA.
Phys Ther. 2007 Nov;87(11):1441-57. doi: 10.2522/ptj.20060062. Epub 2007 Sep 25.
Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP).
Four children with spastic CP were recruited.
A single-subject design (A-B with follow-up) was used. All children were evaluated with 3 baseline, 4 intervention, and 2 follow-up measures. A 4-week individualized VR training program (2 hours per week) with 2 VR systems was applied to all children. The outcome measures included 4 kinematic parameters (movement time, path length, peak velocity, and number of movement units) for mail-delivery activities in 3 directions (neutral, outward, and inward) and the Fine Motor Domain of the Peabody Developmental Motor Scales-Second Edition (PDMS-2). Visual inspection and the 2-standard-deviation-band method were used to compare the outcome measures.
Three children who had normal cognition showed improvements in some aspects of reaching kinematics, and 2 children's change scores on the PDMS-2 reached the minimal detectable change during the intervention. The improvements in kinematics were partially maintained during follow-up.
A 4-week individualized VR training program appeared to improve the quality of reaching in children with CP, especially in children with normal cognition and good cooperation. The training effects were retained in some children after the intervention.
虚拟现实(VR)营造了一种练习环境,在这种环境中,练习强度和积极反馈能够在各种情境下得到系统操控。本研究旨在调查VR干预对脑瘫(CP)患儿抓握行为的训练效果。
招募了4名痉挛型CP患儿。
采用单受试者设计(A-B及随访)。所有患儿均接受3次基线评估、4次干预评估和2次随访评估。所有患儿均接受了为期4周(每周2小时)的个性化VR训练项目,该项目使用了2套VR系统。结果测量指标包括在3个方向(中立、向外和向内)进行邮件投递活动时的4个运动学参数(运动时间、路径长度、峰值速度和运动单元数量)以及《皮博迪发育运动量表第二版》(PDMS-2)的精细运动领域。采用视觉检查和双标准差带法对结果测量指标进行比较。
3名认知正常的患儿在抓握运动学的某些方面有所改善,2名患儿在干预期间PDMS-2的变化得分达到了最小可检测变化。运动学方面的改善在随访期间部分得以维持。
为期4周的个性化VR训练项目似乎改善了CP患儿的抓握质量,尤其是认知正常且配合良好的患儿。干预后,部分患儿保留了训练效果。