Smits-Engelsman Bouwien C M, Jelsma Lemke Dorothee, Ferguson Gillian D, Geuze Reint H
Faculty of Kinesiology and Rehabilitation Sciences, KU Leuven, Gebouw De Nayer (GDN), Heverlee, Belgium; Department of Health and Rehabilitation Sciences, University of Cape Town, Cape Town, South Africa.
Developmental and Clinical Neuropsychology, University of Groningen, Groningen, the Netherlands.
PLoS One. 2015 Oct 14;10(10):e0140470. doi: 10.1371/journal.pone.0140470. eCollection 2015.
Although Developmental Coordination Disorder (DCD) is often characterized as a skill acquisition deficit disorder, few studies have addressed the process of motor learning. This study examined learning of a novel motor task; the Wii Fit ski slalom game. The main objectives were to determine: 1) whether learning occurs over 100 trial runs of the game, 2) if the learning curve is different between children with and without DCD, 3) if learning is different in an easier or harder version of the task, 4) if learning transfers to other balance tasks.
17 children with DCD (6-10 years) and a matched control group of 17 typically developing (TD) children engaged in 20 minutes of gaming, twice a week for five weeks. Each training session comprised of alternating trial runs, with five runs at an easy level and five runs at a difficult level. Wii scores, which combine speed and accuracy per run, were recorded. Standardized balance tasks were used to measure transfer.
Significant differences in initial performance were found between groups on the Wii score and balance tasks. Both groups improved their Wii score over the five weeks. Improvement in the easy and in the hard task did not differ between groups. Retention in the time between training sessions was not different between TD and DCD groups either. The DCD group improved significantly on all balance tasks.
The findings in this study give a fairly coherent picture of the learning process over a medium time scale (5 weeks) in children novice to active computer games; they learn, retain and there is evidence of transfer to other balance tasks. The rate of motor learning is similar for those with and without DCD. Our results raise a number of questions about motor learning that need to be addressed in future research.
尽管发育性协调障碍(DCD)通常被描述为一种技能习得缺陷障碍,但很少有研究探讨运动学习过程。本研究考察了一项新颖运动任务——Wii Fit 滑雪回转游戏的学习情况。主要目的是确定:1)在该游戏的 100 次试验运行中是否发生学习;2)患有和未患有 DCD 的儿童之间学习曲线是否不同;3)在任务的较简单或较难版本中学习是否不同;4)学习是否能迁移到其他平衡任务。
17 名患有 DCD 的儿童(6 - 10 岁)和 17 名发育正常(TD)的匹配对照组儿童,每周进行两次、每次 20 分钟的游戏,共持续五周。每次训练课程包括交替进行的试验运行,在简单级别进行 5 次运行,在困难级别进行 5 次运行。记录每次运行结合速度和准确性的 Wii 分数。使用标准化平衡任务来测量迁移情况。
两组在 Wii 分数和平衡任务的初始表现上存在显著差异。两组在五周内 Wii 分数均有所提高。两组在简单任务和困难任务中的提高情况没有差异。TD 组和 DCD 组在训练课程之间的时间间隔内的保持情况也没有差异。DCD 组在所有平衡任务上都有显著改善。
本研究结果清晰呈现了新手玩电脑游戏的儿童在中等时间尺度(5 周)内的学习过程;他们能够学习、保持,并且有证据表明学习能迁移到其他平衡任务。患有和未患有 DCD 的儿童的运动学习速度相似。我们的结果提出了一些关于运动学习的问题,需要在未来的研究中加以解决。