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通过重复还是变化能学得更好?迁移与特定任务训练相悖吗?

Learning better by repetition or variation? Is transfer at odds with task specific training?

作者信息

Bonney Emmanuel, Jelsma Lemke Dorothee, Ferguson Gillian D, Smits-Engelsman Bouwien C M

机构信息

Department of Health and Rehabilitation Sciences, University of Cape Town, Cape Town, South Africa.

Department of Physical Therapy, University of Ghana, Accra, Ghana.

出版信息

PLoS One. 2017 Mar 23;12(3):e0174214. doi: 10.1371/journal.pone.0174214. eCollection 2017.

Abstract

OBJECTIVE

Transfer of motor skills is the ultimate goal of motor training in rehabilitation practice. In children with Developmental Coordination Disorder (DCD), very little is known about how skills are transferred from training situations to real life contexts. In this study we examined the influence of two types of practice on transfer of motor skills acquired in a virtual reality (VR) environment.

METHOD

One hundred and eleven children with DCD and their typically developing (TD) peers, aged 6-10 years (M = 8.0 SD = 1.0) were randomly assigned to either variable (n = 56) or repetitive practice (n = 55). Participants in the repetitive practice played the same exergame (ski slalom) twice weekly for 20 minutes, over a period of 5 weeks, while those in the variable group played 10 different games. Motor skills such as balance tasks (hopping), running and agility tasks, ball skills and functional activities were evaluated before and after 5 weeks of training.

RESULTS

ANOVA repeated measures indicated that both DCD and TD children demonstrated transfer effects to real life skills with identical and non-identical elements at exactly the same rate, irrespective of the type of practice they were assigned to.

CONCLUSION

Based on these findings, we conclude that motor skills acquired in the VR environment, transfers to real world contexts in similar proportions for both TD and DCD children. The type of practice adopted does not seem to influence children's ability to transfer skills acquired in an exergame to life situations but the number of identical elements does.

摘要

目的

运动技能的迁移是康复实践中运动训练的最终目标。对于患有发育性协调障碍(DCD)的儿童,关于技能如何从训练情境迁移到现实生活情境,我们知之甚少。在本研究中,我们考察了两种练习类型对在虚拟现实(VR)环境中习得的运动技能迁移的影响。

方法

111名6至10岁(平均年龄M = 8.0,标准差SD = 1.0)的患有DCD的儿童及其发育正常(TD)的同龄人被随机分配到变量练习组(n = 56)或重复练习组(n = 55)。重复练习组的参与者每周两次、每次20分钟地玩同一款健身游戏(障碍滑雪),持续5周,而变量组的参与者玩10种不同的游戏。在训练5周前后,对平衡任务(单脚跳)、跑步和敏捷任务、球类技能及功能性活动等运动技能进行评估。

结果

重复测量方差分析表明,无论被分配到哪种练习类型,患有DCD的儿童和发育正常的儿童对具有相同和不同元素的现实生活技能都以完全相同的速率表现出迁移效应。

结论

基于这些发现,我们得出结论,对于发育正常的儿童和患有DCD的儿童,在VR环境中习得的运动技能以相似的比例迁移到现实世界情境中。所采用的练习类型似乎并不影响儿童将在健身游戏中习得的技能迁移到生活情境中的能力,但相同元素的数量会有影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2ad7/5363924/df1486f28fba/pone.0174214.g001.jpg

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