Brigham Tara J
a Winn-Dixie Foundation Medical Library, Mayo Clinic , Jacksonville , Florida , USA.
Med Ref Serv Q. 2015;34(4):471-80. doi: 10.1080/02763869.2015.1082385.
Gamification is defined as the use of game design elements in a nongame context. While gamification is not a new concept, new dynamics are unfolding that may cause more businesses, educators, and librarians to consider the use of game-like elements into future endeavors. In addition to more generation Y or millennials entering higher education and the workplace, there has been a significant acceptance of routinely using smartphones and playing games. This column will explain what gamification is, provide an overview of the benefits and concerns surrounding gamification, and describe how and where it is currently being used.
游戏化被定义为在非游戏环境中使用游戏设计元素。虽然游戏化不是一个新概念,但新的动态正在显现,这可能会促使更多企业、教育工作者和图书馆员在未来的工作中考虑使用类似游戏的元素。除了越来越多的Y世代或千禧一代进入高等教育和职场外,人们对日常使用智能手机和玩游戏也有了显著的接受度。本专栏将解释什么是游戏化,概述围绕游戏化的好处和担忧,并描述它目前的使用方式和地点。