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用于康复的移动健康应用程序中的游戏化:一项范围综述的方案

Gamification in mHealth Apps for Rehabilitation: Protocol for a Scoping Review.

作者信息

Dawson Jacqueline, Nee Randall, Ramirez Christian, Reyes Sharlene, Sanchez David, Sukhadia Tulsi, Bartlett Andrew

机构信息

Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.

Department of Physical Therapy, California State University, Northridge, Northridge, CA, United States.

出版信息

JMIR Res Protoc. 2025 Apr 28;14:e63600. doi: 10.2196/63600.

DOI:10.2196/63600
PMID:40294403
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12070003/
Abstract

BACKGROUND

The use of gamification in physical therapy mobile health interventions has increased rapidly in recent years, particularly with self-management of exercise in a home environment. Prior research has focused broadly on digital exergames, such as virtual reality or video games, or specifically on single concerns, such as stroke or musculoskeletal rehabilitation.

OBJECTIVE

This scoping review aims to identify studies that have implemented gamification in rehabilitative interventions through mobile apps to treat all conditions addressed by physical therapists. Characteristics related to the rehabilitative process, gamification elements, and patient-related outcomes will be examined.

METHODS

A literature search will be conducted on the following databases: MEDLINE (Ovid), Embase, CINAHL, PeDRO, Scopus, and Web of Science. Study inclusion criteria will be based on the PICO (Population, Intervention, Comparison, Outcome) framework, with publications describing the use of a gamified mobile app in a movement-based intervention in any area of physical therapy included. The reporting of results will adhere to PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews). A narrative synthesis of included publications will be performed.

RESULTS

Database searches were completed in May 2024 and yielded 2148 publications, with an additional 49 records identified through manual searching of references. Title and abstract screening, full-text screening, and data extraction are expected to be completed by April 2025. The review is expected to be completed by September 2025.

CONCLUSIONS

Findings from this scoping review will provide evidence on gamified mobile apps to assist physical rehabilitation professionals with decision-making on remote interventions. Understanding game elements used in rehabilitative mobile apps may enhance patient engagement and adherence, which may ultimately improve patient-related outcomes.

TRIAL REGISTRATION

Open Science Framework fz9nq; https://osf.io/fz9nq.

摘要

背景

近年来,游戏化在物理治疗移动健康干预中的应用迅速增加,尤其是在家庭环境中的运动自我管理方面。先前的研究广泛关注数字运动游戏,如虚拟现实或电子游戏,或具体关注单一问题,如中风或肌肉骨骼康复。

目的

本范围综述旨在识别通过移动应用在康复干预中实施游戏化以治疗物理治疗师所处理的所有病症的研究。将检查与康复过程、游戏化元素以及患者相关结局相关的特征。

方法

将在以下数据库中进行文献检索:MEDLINE(Ovid)、Embase、CINAHL、PeDRO、Scopus和Web of Science。研究纳入标准将基于PICO(人群、干预措施、对照、结局)框架,纳入描述在物理治疗任何领域的基于运动的干预中使用游戏化移动应用的出版物。结果报告将遵循PRISMA-ScR(系统评价和Meta分析扩展的范围综述优先报告项目)。将对纳入的出版物进行叙述性综合。

结果

数据库检索于2024年5月完成,产生了2148篇出版物,通过手动检索参考文献又识别出49条记录。标题和摘要筛选、全文筛选以及数据提取预计于2025年4月完成。该综述预计于2025年9月完成。

结论

本范围综述的结果将为游戏化移动应用提供证据,以协助物理康复专业人员进行远程干预决策。了解康复移动应用中使用的游戏元素可能会提高患者的参与度和依从性,这最终可能改善患者相关结局。

试验注册

开放科学框架fz9nq;https://osf.io/fz9nq 。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/47f5/12070003/9d294bdc18be/resprot_v14i1e63600_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/47f5/12070003/9d294bdc18be/resprot_v14i1e63600_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/47f5/12070003/9d294bdc18be/resprot_v14i1e63600_fig1.jpg

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Gamification in Musculoskeletal Rehabilitation.
肌肉骨骼康复中的游戏化
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Digital Rehabilitation Programs Improve Therapeutic Exercise Adherence for Patients With Musculoskeletal Conditions: A Systematic Review With Meta-Analysis.数字康复方案可提高肌肉骨骼疾病患者治疗性运动的依从性:系统评价与荟萃分析。
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