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我们如何记住自己会做什么。

How we remember what we can do.

作者信息

Declerck Gunnar

机构信息

Sorbonne universités, Université de technologie de Compiègne, EA 2223 Costech (Connaissance, Organisation et Systèmes Techniques), Centre Pierre Guillaumat - CS 60 319 - 60 203 Compiègne cedex, France;

出版信息

Socioaffect Neurosci Psychol. 2015 Oct 26;5:24807. doi: 10.3402/snp.v5.24807. eCollection 2015.

Abstract

According to the motor simulation theory, the knowledge we possess of what we can do is based on simulation mechanisms triggered by an off-line activation of the brain areas involved in motor control. Action capabilities memory does not work by storing some content, but consists in the capacity, rooted in sensory-motor systems, to reenact off-line action sequences exhibiting the range of our powers. In this paper, I present several arguments from cognitive neuropsychology, but also first-person analysis of experience, against this hypothesis. The claim that perceptual access to affordances is mediated by motor simulation processes rests on a misunderstanding of what affordances are, and comes up against a computational reality principle. Motor simulation cannot provide access to affordances because (i) the affordances we are aware of at each moment are too many for their realization to be simulated by the brain and (ii) affordances are not equivalent to currently or personally feasible actions. The explanatory significance of the simulation theory must then be revised downwards compared to what is claimed by most of its advocates. One additional challenge is to determine the prerequisite, in terms of cognitive processing, for the motor simulation mechanisms to work. To overcome the limitations of the simulation theory, I propose a new approach: the direct content specification hypothesis. This hypothesis states that, at least for the most basic actions of our behavioral repertoire, the action possibilities we are aware of through perception are directly specified by perceptual variables characterizing the content of our experience. The cognitive system responsible for the perception of action possibilities is consequently far more direct, in terms of cognitive processing, than what is stated by the simulation theory. To support this hypothesis I review evidence from current neuropsychological research, in particular data suggesting a phenomenon of 'fossilization' of affordances. Fossilization can be defined as a gap between the capacities that are treated as available by the cognitive system and the capacities this system really has at its disposal. These considerations do not mean that motor simulation cannot contribute to explain how we gain perceptual knowledge of what we can do based on the memory of our past performances. However, when precisely motor simulation plays a role and what it is for exactly currently remain largely unknown.

摘要

根据运动模拟理论,我们所拥有的关于自身行为能力的知识,是基于大脑中参与运动控制的区域在离线激活时触发的模拟机制。动作能力记忆并非通过存储某些内容来起作用,而是在于植根于感觉运动系统的一种能力,即能够离线重现展示我们能力范围的动作序列。在本文中,我提出了几个来自认知神经心理学的论据,同时也有基于第一人称经验分析的论据,来反驳这一假设。认为对可供性的感知通达是由运动模拟过程介导的这一观点,基于对可供性本质的误解,并且违背了计算现实原则。运动模拟无法提供对可供性的通达,原因如下:(i)我们在每一时刻所意识到的可供性数量过多,以至于大脑无法模拟其实现过程;(ii)可供性并不等同于当前或个人可行的动作。与该理论的大多数支持者所宣称的相比,模拟理论的解释意义必须下调。另一个挑战是确定运动模拟机制发挥作用在认知加工方面的先决条件。为了克服模拟理论的局限性,我提出了一种新方法:直接内容指定假设。该假设指出,至少对于我们行为库中最基本的动作而言,我们通过感知所意识到的动作可能性是由表征我们经验内容的感知变量直接指定的。因此,就认知加工而言,负责感知动作可能性的认知系统比模拟理论所阐述的要直接得多。为了支持这一假设,我回顾了当前神经心理学研究的证据,特别是那些表明可供性存在“僵化”现象的数据。僵化可被定义为认知系统视为可用的能力与该系统实际具备的能力之间的差距。这些考量并不意味着运动模拟无法有助于解释我们如何基于对过去表现的记忆来获得关于自身行为能力的感知知识。然而,运动模拟究竟何时发挥作用以及其确切作用目前在很大程度上仍然未知。

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