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青少年肌肉骨骼疼痛的患病率及其与电脑和电子游戏使用的关联。

Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use.

作者信息

Silva Georgia Rodrigues Reis, Pitangui Ana Carolina Rodarti, Xavier Michele Katherine Andrade, Correia-Júnior Marco Aurélio Valois, De Araújo Rodrigo Cappato

机构信息

Master's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, Brazil.

Master's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, Brazil; Department of Physical Therapy, Universidade de Pernambuco (UPE), Petrolina, PE, Brazil.

出版信息

J Pediatr (Rio J). 2016 Mar-Apr;92(2):188-96. doi: 10.1016/j.jped.2015.06.006. Epub 2015 Dec 28.

Abstract

OBJECTIVE

This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use.

METHODS

The sample consisted of 961 boys and girls aged 14-19 years who answered a questionnaire regarding the use of computers and electronic games, and questions about pain symptoms and physical activity. Furthermore, anthropometric assessments of all volunteers were performed. The chi-squared test and a multiple logistic regression model were used for the inferential analysis.

RESULTS

The presence of musculoskeletal pain symptoms was reported by 65.1% of the adolescents, being more prevalent in the thoracolumbar spine (46.9%), followed by pain in the upper limbs, representing 20% of complaints. The mean time of use for computers and electronic games was 1.720 and 583 minutes per week, respectively. The excessive use of electronic devices was demonstrated to be a risk factor for cervical and lumbar pain. Female gender was associated with the presence of pain in different body parts. Presence of a paid job was associated with cervical pain.

CONCLUSION

A high prevalence of musculoskeletal pain in adolescents, as well as an increased amount of time using digital devices was observed. However, it was only possible to observe an association between the increased use of these devices and the presence of cervical and low back pain.

摘要

目的

本研究调查了公立学校高中青少年肌肉骨骼症状的存在情况及其与电子设备使用的关联。

方法

样本包括961名年龄在14 - 19岁的男孩和女孩,他们回答了关于电脑和电子游戏使用的问卷,以及关于疼痛症状和身体活动的问题。此外,对所有志愿者进行了人体测量评估。采用卡方检验和多元逻辑回归模型进行推断分析。

结果

65.1%的青少年报告有肌肉骨骼疼痛症状,在胸腰椎最为普遍(46.9%),其次是上肢疼痛,占投诉的20%。电脑和电子游戏的平均使用时间分别为每周1720分钟和583分钟。电子设备的过度使用被证明是颈部和腰部疼痛的一个风险因素。女性与身体不同部位疼痛的存在有关。有有偿工作与颈部疼痛有关。

结论

观察到青少年肌肉骨骼疼痛的高患病率以及使用数字设备的时间增加。然而,只能观察到这些设备使用增加与颈部和下背部疼痛存在之间的关联。

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