Ortiz Saskia, Uribe-Quevedo Alvaro, Kapralos Bill
Mechatronics Engineering, Mil. Nueva Granada University, Bogota, Colombia.
Games Institute, U. of Waterloo, Waterloo, Canada.
Stud Health Technol Inform. 2016;220:281-4.
The widespread use and ubiquity of mobile computing technologies such as smartphones, tablets, laptops and portable gaming consoles has led to an increase in musculoskeletal disorders due to overuse, bad posture, repetitive movements, fixed postures and physical de-conditioning caused by low muscular demands while using (and over-using) these devices. In this paper we present the development of a hand motion-based virtual reality-based exergame for occupational health purposes that allows the user to perform simple exercises using a cost-effective non-invasive motion capture device to help overcome and prevent some of the muskoloskeletal problems associated with the over-use of keyboards and mobile devices.
智能手机、平板电脑、笔记本电脑和便携式游戏机等移动计算技术的广泛使用和无处不在,导致因过度使用、不良姿势、重复动作、固定姿势以及在使用(和过度使用)这些设备时肌肉需求较低导致的身体机能下降而引发的肌肉骨骼疾病增多。在本文中,我们展示了一款基于手部动作的虚拟现实健身游戏的开发,该游戏用于职业健康目的,允许用户使用具有成本效益的非侵入式动作捕捉设备进行简单的锻炼,以帮助克服和预防一些与过度使用键盘和移动设备相关的肌肉骨骼问题。