Morgan Catherine, Novak Iona, Dale Russell C, Guzzetta Andrea, Badawi Nadia
Cerebral Palsy Alliance Research Institute, The University of Sydney, PO Box 6427, Frenchs Forest, NSW 2086, Australia.
Department of Neurology, Children's Hospital at Westmead, University of Sydney, Australia, Locked Bag 4001, Westmead, NSW 2145, Australia.
Res Dev Disabil. 2016 Aug;55:256-67. doi: 10.1016/j.ridd.2016.04.005. Epub 2016 May 7.
Cerebral palsy (CP) is caused by a lesion in the developing infant brain. Recent neuroplasticity literature suggests that intensive, task-specific intervention ought to commence early, during the critical period of neural development.
To determine whether "GAME" (Goals - Activity - Motor Enrichment), a motor learning, environmental enrichment intervention, is effective for improving motor skills in infants at high risk of CP.
Single blind randomised controlled trial of GAME versus standard care. Primary outcome was motor skills on the Peabody Developmental Motor Scales-2 (PDMS-2). Secondary outcomes included Canadian Occupational Performance Measure (COPM), Bayley Scales of Infant and Toddler Development (BSID-III) and Gross Motor Function Measure-66 (GMFM-66). Outcome assessors were masked to group allocation and data analyzed with multiple regression.
All n=30 infants enrolled received the assigned intervention until 16 weeks post enrolment. At 12 months of age, n=26 completed assessments. Significant between group differences were found in raw scores on the PDMS-2 in favour of GAME (B=20.71, 95%CI 1.66-39.76, p=0. 03) and at 12 months on the total motor quotient (B=8.29, 95%CI 0.13-16.45,p =0.05). Significant between group differences favored GAME participants at 12 months on the cognitive scale of the BSID-III and satisfaction scores on the COPM.
GAME intervention resulted in advanced motor and cognitive outcomes when compared with standard care.
脑性瘫痪(CP)由发育中的婴儿脑部损伤引起。近期神经可塑性文献表明,强化的、特定任务干预应在神经发育的关键期尽早开始。
确定“GAME”(目标 - 活动 - 运动强化)这一运动学习、环境强化干预措施对改善CP高危婴儿的运动技能是否有效。
GAME与标准护理的单盲随机对照试验。主要结局是皮博迪发育运动量表第二版(PDMS - 2)上的运动技能。次要结局包括加拿大职业表现测量表(COPM)、贝利婴幼儿发育量表第三版(BSID - III)和粗大运动功能测量表66项(GMFM - 66)。结局评估者对分组情况不知情,数据采用多元回归分析。
所有纳入的n = 30名婴儿接受指定干预直至入组后16周。在12个月大时,n = 26名婴儿完成评估。在PDMS - 2原始分数上发现组间存在显著差异,有利于GAME组(B = 20.71,95%CI 1.66 - 39.76,p = 0.03),在12个月时总运动商数上也有显著差异(B = 8.29,95%CI 0.13 - 16.45,p = 0.05)。在12个月时,BSID - III认知量表和COPM满意度得分上,组间显著差异有利于GAME参与者。
与标准护理相比,GAME干预带来了更先进的运动和认知结局。