Suppr超能文献

虚拟现实技术对改善中风后患者的下肢预后是否有效——一项荟萃分析的系统评价

Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke - a systematic review with meta-analysis.

作者信息

Gibbons Emma Maureen, Thomson Alecia Nicole, de Noronha Marcos, Joseph Samer

机构信息

a Community and Allied Health Department, School of Rural Health , La Trobe University , Bendigo , Australia.

b Department of Civil and Construction Engineering , Swinburne University of Technology , Melbourne , Australia.

出版信息

Top Stroke Rehabil. 2016 Dec;23(6):440-457. doi: 10.1080/10749357.2016.1183349. Epub 2016 May 30.

Abstract

BACKGROUND

Stroke is one of the leading causes of disability worldwide with many survivors restricted to their immediate environment secondary to various impairments.

OBJECTIVES

To review existing studies assessing effects of virtual reality (VR) on lower limb outcomes in stroke patients.

DATA SOURCES

We searched MEDLINE, CINAHL, EMBASE, PEDro, and Cochrane Library from their beginning to August 2015. Eighteen meta-analyses were performed using weighted mean differences (WMD) and standardized mean differences (SMD) and 95% confidence intervals (CI) to summarize results.

STUDY SELECTION

Randomized control trials using VR interventions within adult stroke populations for lower limb outcomes. Trials were screened by two independent authors for eligibility and bias.

DATA EXTRACTION

Trials were grouped according to acute-subacute and chronic stroke populations and outcomes were classified as functional balance, static balance, functional gait/mobility, spatiotemporal gait parameters, or motor function.

RESULTS

22 studies with 552 participants were included. Significant differences in favor of VR group were found for functional balance (SMD 0.42, 95% CI 0.11-0.73), gait velocity (WMD 0.12, 95% CI 0.03-0.22), cadence (WMD 11.91, 95% CI 2.05-21.78), and stride length (WMD 9.79, 95% CI 0.74-18.84) within the chronic population.

CONCLUSIONS

VR improves functional balance and various aspects of gait in chronic populations. Evidence also suggests that VR is just as effective as conventional therapy, hence its' use in practice is determined by affordability, and patient/practitioner preferences.

摘要

背景

中风是全球致残的主要原因之一,许多幸存者因各种损伤而被限制在直接环境中。

目的

综述现有评估虚拟现实(VR)对中风患者下肢结局影响的研究。

数据来源

我们检索了MEDLINE、CINAHL、EMBASE、PEDro和Cochrane图书馆,检索时间从其创建之初至2015年8月。使用加权平均差(WMD)、标准化平均差(SMD)和95%置信区间(CI)进行了18项荟萃分析以总结结果。

研究选择

在成年中风人群中使用VR干预以评估下肢结局的随机对照试验。由两名独立作者筛选试验的 eligibility 和偏倚情况。

数据提取

试验根据急性 - 亚急性和慢性中风人群进行分组,结局分为功能平衡、静态平衡、功能步态/移动性、时空步态参数或运动功能。

结果

纳入了22项研究,共552名参与者。在慢性人群中,发现VR组在功能平衡(SMD 0.42,95% CI 0.11 - 0.73)、步态速度(WMD 0.12,95% CI 0.03 - 0.22)、步频(WMD 11.91,95% CI 2.05 - 21.78)和步长(WMD 9.79, 95% CI 0.74 - 18.84)方面有显著优势。

结论

VR可改善慢性人群的功能平衡和步态的各个方面。证据还表明VR与传统疗法同样有效,因此其在实践中的应用取决于可承受性以及患者/从业者的偏好。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验