Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong, Hong Kong, China (Hong Kong).
J Med Internet Res. 2022 Jun 20;24(6):e24111. doi: 10.2196/24111.
In recent years, efforts have been made to implement virtual reality (VR) to support the delivery of poststroke upper extremity motor rehabilitation exercises. Therefore, it is important to review and analyze the existing research evidence of its effectiveness.
Through a systematic review and meta-analysis of randomized controlled trials, this study examined the effectiveness of using VR-supported exercise therapy for upper extremity motor rehabilitation in patients with stroke.
This study followed the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. The CINAHL Plus, MEDLINE, Web of Science, Embase, and Cochrane Library databases were searched on December 31, 2021. Changes in outcomes related to impairments in upper extremity functions and structures, activity limitations, and participation restrictions in life situations from baseline to after intervention, after intervention to follow-up assessment, and baseline to follow-up assessment were examined. Standardized mean differences (SMDs) were calculated using a random-effects model. Subgroup analyses were performed to determine whether the differences in treatment outcomes depended on age, stroke recovery stage, VR program type, therapy delivery format, similarities in intervention duration between study groups, intervention duration in VR groups, and trial length.
A total of 42 publications representing 43 trials (aggregated sample size=1893) were analyzed. Compared with the control groups that used either conventional therapy or no therapy, the intervention groups that used VR to support exercise therapy showed significant improvements in upper extremity motor function (Fugl-Meyer Assessment-Upper Extremity; SMD 0.45, 95% CI 0.21-0.68; P<.001), range of motion (goniometer; SMD 1.01, 95% CI 0.50-1.52; P<.001), muscle strength (Manual Muscle Testing; SMD 0.79, 95% CI 0.28-1.30; P=.002), and independence in day-to-day activities (Functional Independence Measure; SMD 0.23, 95% CI 0.06-0.40; P=.01, and modified Rankin Scale; SMD 0.57, 95% CI 0.01-1.12; P=.046). Significant subgroup differences were observed in hand dexterity (Box and Block Test), spasticity (Ashworth Scale or modified Ashworth Scale), arm and hand motor ability (Wolf Motor Function Test and Manual Function Test), hand motor ability (Jebsen Hand Function Test), and quality of life (Stroke Impact Scale). There was no evidence that the benefits of VR-supported exercise therapy were maintained after the intervention ended.
VR-supported upper extremity exercise therapy can be effective in improving motor rehabilitation results. Our review showed that of the 12 rehabilitation outcomes examined during the course of VR-based therapy, significant improvements were detected in 2 (upper extremity motor function and range of motion), and both significant and nonsignificant improvements were observed in another 2 (muscle strength and independence in day-to-day activities), depending on the measurement tools or methods used.
PROSPERO CRD42021256826; https://tinyurl.com/2uarftbh.
近年来,人们努力将虚拟现实(VR)应用于支持脑卒中后上肢运动康复的治疗中。因此,有必要对现有的研究证据进行回顾和分析。
通过对随机对照试验的系统回顾和荟萃分析,本研究检验了 VR 支持的运动疗法对脑卒中患者上肢运动康复的有效性。
本研究遵循 PRISMA(系统评价和荟萃分析的首选报告项目)指南。于 2021 年 12 月 31 日在 CINAHL Plus、MEDLINE、Web of Science、Embase 和 Cochrane Library 数据库中进行检索。分析从基线到干预后、干预后到随访评估以及基线到随访评估时与上肢功能和结构损伤、活动受限以及生活情境中参与受限相关的结局变化。使用随机效应模型计算标准化均数差值(SMD)。进行了亚组分析,以确定治疗结果的差异是否取决于年龄、卒中恢复阶段、VR 方案类型、治疗传递格式、研究组之间干预持续时间的相似性、VR 组中的干预持续时间以及试验长度。
共分析了 42 篇文献(汇总样本量=1893 人),代表 43 项试验。与使用常规疗法或不治疗的对照组相比,使用 VR 支持运动疗法的干预组上肢运动功能(Fugl-Meyer 评估-上肢;SMD 0.45,95%CI 0.21-0.68;P<.001)、关节活动度(量角器;SMD 1.01,95%CI 0.50-1.52;P<.001)、肌肉力量(徒手肌力测试;SMD 0.79,95%CI 0.28-1.30;P=.002)和日常生活活动独立性(功能独立性测量;SMD 0.23,95%CI 0.06-0.40;P=.01)以及日常生活活动独立性(改良 Rankin 量表;SMD 0.57,95%CI 0.01-1.12;P=.046)均有显著改善。在手灵活性(Box 和 Block 测试)、痉挛(Ashworth 量表或改良 Ashworth 量表)、手臂和手运动能力(Wolf 运动功能测试和手动功能测试)、手运动能力(Jebsen 手功能测试)和生活质量(中风影响量表)方面观察到显著的亚组差异。没有证据表明 VR 支持的运动疗法的益处在干预结束后仍能维持。
VR 支持的上肢运动康复治疗可能对改善运动康复结果有效。我们的综述表明,在基于 VR 的治疗过程中检查的 12 项康复结果中,2 项(上肢运动功能和关节活动度)有显著改善,2 项(肌肉力量和日常生活活动独立性)有显著和非显著改善,这取决于所使用的测量工具或方法。
PROSPERO CRD42021256826;https://tinyurl.com/2uarftbh。