Ehrler Frederic, Siebert Johan, Wipfli Rolf, Duret Cyrille, Gervaix Alain, Lovis Christian
Division of medical information science, University Hospital of Geneva.
Pediatric Emergency Division, Children's Hospital, University Hospitals of Geneva.
Stud Health Technol Inform. 2016;225:535-9.
When visiting the emergency department, the perception of the time spent in the waiting room before the beginning of the care, may influence patients' experience. Based on models of service evaluation, highlighting the importance of informing people about their waiting process and their place in the queue, we have developed an innovative information screen aiming at improving perception of time by patients. Following an iterative process, a group of experts including computer scientists, ergonomists and caregivers designed a solution adapted to the pediatric context. The solution includes a screen displaying five lanes representing triage levels. Patients are represented by individual avatars, drawn sequentially in the appropriate line. The interface has been designed using gamification principle, aiming at increasing acceptance, lowering learning curve and improving satisfaction. Questionnaire based evaluation results revealed high satisfaction from the 278 respondents even if the informative content was not always completely clear.
在前往急诊科就诊时,患者对开始接受治疗前在候诊室等待时间的感受可能会影响其就医体验。基于服务评估模型,强调告知人们其等待过程及在队列中的位置的重要性,我们开发了一种创新的信息屏幕,旨在改善患者对时间的感知。经过反复过程,包括计算机科学家、人机工程学家和护理人员在内的一组专家设计了一种适用于儿科环境的解决方案。该解决方案包括一个屏幕,显示代表分诊级别的五条通道。患者由单独的头像表示,按顺序绘制在相应的队列中。该界面采用游戏化原则设计,旨在提高接受度、降低学习曲线并提高满意度。基于问卷调查的评估结果显示,278名受访者的满意度较高,尽管信息内容并非总是完全清晰。