Lorenz D, Armbruster W, Vogelgesang C, Hoffmann H, Pattar A, Schmidt D, Volk T, Kubulus D
Klinik für Anästhesiologie, Intensivmedizin und Schmerztherapie, Universitätsklinikum des Saarlandes, 66421, Kirrberger Straße, Geb. 57, Homburg/Saar, Deutschland.
Notfalltrainings- und Simulationszentrum der Universität des Saarlandes an der Klinik für Anästhesiologie, Intensivmedizin und Schmerztherapie, Universitätsklinikum Homburg, Homburg/Saar, Deutschland.
Anaesthesist. 2016 Sep;65(9):703-9. doi: 10.1007/s00101-016-0196-x.
Chief emergency physicians are regarded as an important element in the care of the injured and sick following mass casualty accidents. Their education is very theoretical; practical content in contrast often falls short. Limitations are usually the very high costs of realistic (large-scale) exercises, poor reproducibility of the scenarios, and poor corresponding results.
To substantially improve the educational level because of the complexity of mass casualty accidents, modified training concepts are required that teach the not only the theoretical but above all the practical skills considerably more intensively than at present. Modern training concepts should make it possible for the learner to realistically simulate decision processes. This article examines how interactive virtual environments are applicable for the education of emergency personnel and how they could be designed.
Virtual simulation and training environments offer the possibility of simulating complex situations in an adequately realistic manner. The so-called virtual reality (VR) used in this context is an interface technology that enables free interaction in addition to a stereoscopic and spatial representation of virtual large-scale emergencies in a virtual environment. Variables in scenarios such as the weather, the number wounded, and the availability of resources, can be changed at any time. The trainees are able to practice the procedures in many virtual accident scenes and act them out repeatedly, thereby testing the different variants.
With the aid of the "InSitu" project, it is possible to train in a virtual reality with realistically reproduced accident situations. These integrated, interactive training environments can depict very complex situations on a scale of 1:1. Because of the highly developed interactivity, the trainees can feel as if they are a direct part of the accident scene and therefore identify much more with the virtual world than is possible with desktop systems.
Interactive, identifiable, and realistic training environments based on projector systems could in future enable a repetitive exercise with changes within a decision tree, in reproducibility, and within different occupational groups. With a hard- and software environment numerous accident situations can be depicted and practiced. The main expense is the creation of the virtual accident scenes. As the appropriate city models and other three-dimensional geographical data are already available, this expenditure is very low compared with the planning costs of a large-scale exercise.
在大规模伤亡事故后,急诊主任医师被视为救治伤病员的重要力量。他们接受的教育理论性很强;相比之下,实践内容往往不足。限制因素通常包括逼真(大规模)演练成本极高、场景重现性差以及相应结果不佳。
鉴于大规模伤亡事故的复杂性,需要改进培训理念,以便比目前更深入地教授理论知识,尤其是实践技能。现代培训理念应使学习者能够逼真地模拟决策过程。本文探讨交互式虚拟环境如何适用于急救人员的培训以及应如何设计。
虚拟模拟和培训环境能够以足够逼真的方式模拟复杂情况。在此使用的所谓虚拟现实(VR)是一种接口技术,除了在虚拟环境中对虚拟大规模紧急情况进行立体和空间呈现外,还能实现自由交互。场景中的变量,如天气、受伤人数和资源可用性等,可随时更改。学员能够在多个虚拟事故场景中练习操作并反复演练,从而测试不同的方案。
借助“InSitu”项目,可以在逼真重现事故情况的虚拟现实中进行培训。这些集成的交互式培训环境能够按1:1比例描绘非常复杂的情况。由于高度发达的交互性,学员能够感觉自己仿佛是事故现场的直接参与者,因此与虚拟世界产生更强的认同感,这比桌面系统所能实现的程度更高。
基于投影系统的交互式、可识别且逼真的培训环境未来可能实现决策树内变化、重现性以及不同职业群体内部的重复性演练。利用硬件和软件环境,可以描绘和练习众多事故情况。主要成本在于创建虚拟事故场景。鉴于合适的城市模型和其他三维地理数据已经可用,与大规模演练的规划成本相比,这笔支出非常低。