Milhau Audrey, Brouillet Thibaut, Dru Vincent, Coello Yann, Brouillet Denis
Laboratoire Dynamique des Capacités Humaines et des Conduites de Santé (Epsylon), EA 4556, Université Montpellier 3, Site St Charles, Route de Mende, 34199, Montpellier Cedex 5, France.
Centre de Recherches sur le Sport et le Mouvement (CeRSM), EA 2931, Université Paris Ouest-Nanterre-La Défense, Nanterre, France.
Psychol Res. 2017 Jul;81(4):795-805. doi: 10.1007/s00426-016-0788-8. Epub 2016 Jul 14.
The concept of motor fluency, defined as the positive marking associated with the easy realisation of a movement, is used to explain the various compatibility effects observed between emotional valence and lateral space. In this work, we propose that these effects arise from the motor fluency simulation induced by emotionally positive stimuli. In a perceptual line bisection task (Landmark task) we primed each trial with an emotionally positive word, negative word, neutral word or no word before asking participants to verbally indicate the side of the vertical mark on the horizontal line (Experiment 1) or to indicate the longest side of the line (Experiment 2). After positive words and for bisected lines, participants' responses were biased towards their dominant side for both right- and left-handers and similarly under the two different instructions. As movements of the dominant hand or in the dominant hemispace have been described as the most fluent lateral actions, this result supports our hypothesis that positive stimuli induce a mental simulation of fluent lateral movements. Furthermore, the replication of the effect under opposite instructions between the two experiments is in line with an explanation in terms of a bias in response selection rather than variations in perceptual content.
运动流畅性的概念被定义为与轻松实现动作相关的积极标记,用于解释在情绪效价和空间方位之间观察到的各种兼容性效应。在这项研究中,我们提出这些效应源于情绪积极刺激引发的运动流畅性模拟。在一项知觉线平分任务(地标任务)中,我们在每次试验前用一个情绪积极的词、消极的词、中性的词或不使用任何词进行启动,然后要求参与者口头指出水平线上垂直标记的一侧(实验1)或指出线的最长边(实验2)。对于积极词汇和被平分的线,无论是右利手还是左利手,参与者的反应在两种不同的指示下都偏向于其优势侧。由于优势手或优势半空间的动作被描述为最流畅的空间方位动作,这一结果支持了我们的假设,即积极刺激会引发流畅空间方位动作的心理模拟。此外,两个实验中在相反指示下该效应的重复出现,符合一种基于反应选择偏差而非知觉内容变化的解释。