Department of Psychology, South China Normal University, China.
Department of Psychology, South China Normal University, China.
Appetite. 2016 Dec 1;107:86-92. doi: 10.1016/j.appet.2016.07.030. Epub 2016 Jul 22.
Recent studies suggest that when inhibitory control is lacking, people are more inclined to indulge in high-calorie food, but inhibitory control can be trained. In this study, a daily-life training game was used to train children and investigate whether strengthening or weakening inhibitory control influences food intake in opposite directions. The baseline of response inhibition was measured by the go/no-go task, and the baseline of food intake was measured by a bogus food taste task. Then, participants performed a food selection training game named "Happy goat says" with three within-subject conditions: the first type of instruction was always paired without a go signal (inhibition manipulation); the second type of instruction was always presented with a go signal (impulsivity manipulation); and the third type of instruction was presented either with a go or no-go signal, both in 50% of the time (control manipulation). Following these manipulations, they went through the go/no-go task and bogus food taste task. In the pre-training food taste task, commission errors were positively correlated with body mass index. Relative to a control group playing Lego blocks (n = 20), the trained group showed a performance improvement on the go/no-go task. The intake of food in the inhibition manipulation was significantly less in the post-training food taste task. These findings demonstrate that children can gain control over the consumption of high-calorie food after a daily-life response inhibition training game.
最近的研究表明,当抑制控制不足时,人们更倾向于沉迷于高热量食物,但抑制控制可以通过训练来增强。在这项研究中,使用了一种日常生活训练游戏来训练儿童,并探讨了强化或削弱抑制控制是否会以相反的方式影响食物摄入。反应抑制的基线通过 Go/No-Go 任务进行测量,食物摄入的基线通过虚假食物味道任务进行测量。然后,参与者在三种内隐条件下进行了名为“喜羊羊说”的食物选择训练游戏:第一种指令总是与无 Go 信号配对(抑制操作);第二种指令总是呈现 Go 信号(冲动操作);第三种指令以 50%的时间呈现 Go 或 No-Go 信号(控制操作)。在这些操作之后,他们进行了 Go/No-Go 任务和虚假食物味道任务。在预训练食物味道任务中,错误反应与体重指数呈正相关。与玩乐高积木的对照组(n=20)相比,经过训练的组在 Go/No-Go 任务中的表现有所提高。在训练后的食物味道任务中,抑制操作中的食物摄入量明显减少。这些发现表明,儿童可以在日常生活反应抑制训练游戏后控制高热量食物的摄入。