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电子游戏与治疗:近期出版物及治疗应用的叙述性综述

Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.

作者信息

Franco Gilbert E

机构信息

Southern California Seminary, Graduate Behavioral SciencesEl Cajon, CA, USA; College of Social Sciences, University of PhoenixSan Diego, CA, USA.

出版信息

Front Psychol. 2016 Jul 14;7:1085. doi: 10.3389/fpsyg.2016.01085. eCollection 2016.

Abstract

Individuals who play videogames can interact with virtual worlds, resulting in emotional and intellectual connections that have therapeutic implications in the hands of a skilled and informed therapist. There is research available in the literature that suggests that videogames are a viable option in psychotherapy. The present article provides a review of the literature available in the use of videogames in treatment, discusses the importance of disseminating the findings in the literature, and discusses the integration of videogames in treatment.

摘要

玩电子游戏的人可以与虚拟世界互动,从而建立情感和智力联系,在经验丰富且见多识广的治疗师手中,这些联系具有治疗意义。文献中有研究表明,电子游戏在心理治疗中是一种可行的选择。本文对有关电子游戏在治疗中的应用的文献进行了综述,讨论了在文献中传播研究结果的重要性,并探讨了电子游戏在治疗中的整合。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6368/4943956/e836fe50e0cf/fpsyg-07-01085-g0001.jpg

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