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Videogames as a Therapeutic Tool in the Context of Narrative Therapy.

作者信息

Franco Gilbert E

机构信息

Southern California Seminary, Graduate Behavioral Sciences Bonita, CA, USA.

出版信息

Front Psychol. 2016 Oct 25;7:1657. doi: 10.3389/fpsyg.2016.01657. eCollection 2016.

Abstract
摘要

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本文引用的文献

1
Videogames and Therapy: A Narrative Review of Recent Publication and Application to Treatment.
Front Psychol. 2016 Jul 14;7:1085. doi: 10.3389/fpsyg.2016.01085. eCollection 2016.
2
Commentary: Awareness of Risk Factors for Digital Game Addiction: Interviewing Players and Counselors.
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3
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
Cyberpsychol Behav Soc Netw. 2015 Dec;18(12):744-51. doi: 10.1089/cyber.2015.0265. Epub 2015 Nov 19.
4
Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.
Contemp Clin Trials. 2015 May;42:204-12. doi: 10.1016/j.cct.2015.04.007. Epub 2015 Apr 17.
5
Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury.
J Neuroeng Rehabil. 2015 Apr 11;12:37. doi: 10.1186/s12984-015-0029-1.
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Psychiatrists' Perceptions of Role-Playing Games.
Psychiatr Q. 2015 Sep;86(3):381-4. doi: 10.1007/s11126-015-9339-5.
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A new adaptive videogame for training attention and executive functions: design principles and initial validation.
Front Psychol. 2014 May 13;5:409. doi: 10.3389/fpsyg.2014.00409. eCollection 2014.
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MMORPG escapism predicts decreased well-being: examination of gaming time, game realism beliefs, and online social support for offline problems.
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The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain.
J Behav Med. 2014 Feb;37(1):156-65. doi: 10.1007/s10865-012-9479-0. Epub 2012 Nov 27.

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