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虚拟现实对中风后患者的治疗效果:随机临床试验。

Therapeutic Effect of Virtual Reality on Post-Stroke Patients: Randomized Clinical Trial.

作者信息

Pedreira da Fonseca Erika, da Silva Ribeiro Nildo Manoel, Pinto Elen Beatriz

机构信息

Católica University of Salvador, Salvador, Bahia, Brazil; Bahia School of Medicine and Public Health, Salvador, Brazil.

Federal University of Bahia, Salvador, Brazil.

出版信息

J Stroke Cerebrovasc Dis. 2017 Jan;26(1):94-100. doi: 10.1016/j.jstrokecerebrovasdis.2016.08.035. Epub 2016 Sep 29.


DOI:10.1016/j.jstrokecerebrovasdis.2016.08.035
PMID:27693404
Abstract

OBJECTIVES: The study aimed to check the therapeutic effect of virtual reality associated with conventional physiotherapy on gait balance and the occurrence of falls after a stroke. METHODS: This was a randomized, blinded clinical trial conducted with post-stroke patients, randomized into two groups-treatment group and control group-and subjected to balance assessments by the Dynamic Gait Index and investigation of falls before and after 20 intervention sessions. Statistically significant difference was considered at P < .05. RESULTS: We selected 30 patients, but there were three segment losses, resulting in a total of 13 patients in the control group and 14 in the treatment group. There was an improvement in gait balance and reduced occurrence of falls in both groups. After intervention, the differences in gait balance in the control group (P = .047) and the reduction in the occurrence of falls in the treatment group (P = .049) were significant. However, in intergroup analysis, there was no difference in the two outcomes. CONCLUSIONS: Therapy with games was a useful tool for gait balance rehabilitation in post-stroke patients, with repercussions on the reduction of falls.

摘要

目的:本研究旨在检验虚拟现实结合传统物理治疗对中风后步态平衡及跌倒发生率的治疗效果。 方法:这是一项针对中风后患者的随机、双盲临床试验,将患者随机分为两组——治疗组和对照组,并通过动态步态指数进行平衡评估,以及在20次干预疗程前后调查跌倒情况。P < 0.05被认为具有统计学显著差异。 结果:我们选取了30例患者,但有3例失访,最终对照组共有13例患者,治疗组有14例患者。两组患者的步态平衡均有改善,跌倒发生率均降低。干预后,对照组的步态平衡差异(P = 0.047)及治疗组跌倒发生率的降低(P = 0.049)均具有显著性。然而,组间分析显示,这两个结果并无差异。 结论:游戏疗法是中风后患者步态平衡康复的有效工具,对减少跌倒有积极影响。

相似文献

[1]
Therapeutic Effect of Virtual Reality on Post-Stroke Patients: Randomized Clinical Trial.

J Stroke Cerebrovasc Dis. 2017-1

[2]
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[3]
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Effects of Virtual Reality Based on Fall Prevention Intervention: A Systematic Review and Meta-Analysis.

Healthcare (Basel). 2025-7-29

[2]
An early feasibility study for neurological devices: The ARCTRAN study.

Neurol Sci. 2025-7-18

[3]
Virtual reality for stroke rehabilitation.

Cochrane Database Syst Rev. 2025-6-20

[4]
Assessing Task-Dependent Neurophysiology During Virtual Reality Treadmill Training in Adults With Traumatic Brain Injury: A Functional Near-Infrared Spectroscopy Feasibility Study.

J Head Trauma Rehabil. 2025-4-9

[5]
The Effectiveness of Therapeutic Exercise Interventions With Virtual Reality on Balance and Walking Among Persons With Chronic Stroke: Systematic Review, Meta-Analysis, and Meta-Regression of Randomized Controlled Trials.

J Med Internet Res. 2024-12-2

[6]
Exergaming for dementia and mild cognitive impairment.

Cochrane Database Syst Rev. 2024-9-25

[7]
Research on patient-centered design for post-stroke depression patients based on SEM and comprehensive evaluation.

Front Public Health. 2023

[8]
Virtual reality-based gait rehabilitation intervention for stroke individuals: a scoping review.

J Exerc Rehabil. 2023-4-27

[9]
Predictive Factors and Interventional Modalities of Post-stroke Motor Recovery: An Overview.

Cureus. 2023-3-10

[10]
A non-immersive virtual reality-based intervention to enhance lower-extremity motor function and gait in patients with subacute cerebral infarction: A pilot randomized controlled trial with 1-year follow-up.

Front Neurol. 2022-10-4

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