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基于虚拟现实的跌倒预防干预效果:系统评价与Meta分析

Effects of Virtual Reality Based on Fall Prevention Intervention: A Systematic Review and Meta-Analysis.

作者信息

Park Bom-Mi, Choi Heejung, Jeong Harim

机构信息

Department of Nursing, Research Institute (RIBHS), College of Biomedical & Health Science, Konkuk University, Chungju-si 27478, Republic of Korea.

Department of Nursing, Chungcheong University, Cheongju-si 28171, Republic of Korea.

出版信息

Healthcare (Basel). 2025 Jul 29;13(15):1845. doi: 10.3390/healthcare13151845.


DOI:10.3390/healthcare13151845
PMID:40805878
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12346508/
Abstract

: Falls are recognized as a leading cause of injury, with approximately one in ten incidents resulting in physical injury. Although virtual reality (VR)-based interventions have been explored for fall prevention, systematic reviews and meta-analyses remain limited. This study aimed to assess research trends and evaluate the effectiveness of VR-based fall prevention through a systematic review and meta-analysis. : This review was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. A comprehensive literature search was carried out in PubMed, EBMASE, Cumulative Index to Nursing and Allied Health Literature (CINAHL), Cochrane Library, and Korean databases from their inception through 31 December 2024. A total of 49 studies met the inclusion criteria, and a meta-analysis was conducted on 37 studies with available data using "R" 4.4.1 software. Effect sizes (ESs) and 95% confidence intervals (CIs) were calculated for key outcomes. : The VR-based interventions showed a statistically significant positive effect on falls self-efficacy, as measured by the Falls Efficacy Scale (FES) (ES = 0.28, 95% CI: 0.17-0.39, < 0.001). However, no significant reduction was observed in the number of falls (ES = -0.31, 95% CI: -0.80-0.17, = 0.20). Subgroup analysis by participant medical condition for the FES revealed the largest effects in the Parkinson's disease (PD) group (ES = 0.61), followed by the multiple sclerosis (MS) (ES = 0.34), the "other" group (ES = 0.25), and "healthy" participants (ES = 0.24). A statistically significant reduction in the number of falls was observed only in the MS group (ES = -0.56). : VR-based interventions are effective in improving falls self-efficacy, particularly among individuals with neurological conditions, such as Parkinson's disease and multiple sclerosis. However, evidence for a reduction in actual fall incidence remains limited. Further large-scale, long-term studies are needed to evaluate the sustained impact of VR interventions on fall prevention outcomes.

摘要

跌倒被认为是受伤的主要原因,约十分之一的跌倒事件会导致身体受伤。尽管基于虚拟现实(VR)的干预措施已被用于预防跌倒,但系统评价和荟萃分析仍然有限。本研究旨在通过系统评价和荟萃分析评估研究趋势并评估基于VR的跌倒预防效果。

本评价遵循系统评价和荟萃分析的首选报告项目(PRISMA)指南进行。在PubMed、EBMASE、护理及相关健康文献累积索引(CINAHL)、Cochrane图书馆以及韩国数据库中进行了全面的文献检索,检索时间从各数据库创建至2024年12月31日。共有49项研究符合纳入标准,使用“R”4.4.1软件对37项有可用数据的研究进行了荟萃分析。计算关键结局的效应量(ES)和95%置信区间(CI)。

基于VR的干预措施对跌倒自我效能感有统计学意义的积极影响,通过跌倒效能感量表(FES)测量(ES = 0.28,95% CI:0.17 - 0.39,P < 0.001)。然而,跌倒次数没有显著减少(ES = -0.31,95% CI:-0.80 - 0.17,P = 0.20)。按参与者健康状况对FES进行亚组分析显示,帕金森病(PD)组的效应最大(ES = 0.61),其次是多发性硬化症(MS)组(ES = 0.34)、“其他”组(ES = 0.25)和“健康”参与者(ES = 0.24)。仅在MS组观察到跌倒次数有统计学意义的减少(ES = -0.56)。

基于VR的干预措施在提高跌倒自我效能感方面是有效的,特别是在患有帕金森病和多发性硬化症等神经系统疾病的个体中。然而,实际跌倒发生率降低的证据仍然有限。需要进一步的大规模、长期研究来评估VR干预对跌倒预防结局的持续影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/34e92819054a/healthcare-13-01845-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/e2b9a652c521/healthcare-13-01845-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/a6093b8f71c4/healthcare-13-01845-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/adbd8478a847/healthcare-13-01845-g003a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/72a4d5121ba5/healthcare-13-01845-g004a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/e05f4e5aa93b/healthcare-13-01845-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/34e92819054a/healthcare-13-01845-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/e2b9a652c521/healthcare-13-01845-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/a6093b8f71c4/healthcare-13-01845-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/adbd8478a847/healthcare-13-01845-g003a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/72a4d5121ba5/healthcare-13-01845-g004a.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/e05f4e5aa93b/healthcare-13-01845-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ec9f/12346508/34e92819054a/healthcare-13-01845-g006.jpg

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本文引用的文献

[1]
Safety of Immersive Virtual Reality for the Management of Parkinson's Disease.

Sensors (Basel). 2024-12-22

[2]
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis.

Rheumatol Int. 2024-6

[3]
Effects of Perturbation-Based Treadmill Training on Balance Performance, Daily Life Gait, and Falls in Older Adults: REACT Randomized Controlled Trial.

Phys Ther. 2024-1-1

[4]
Treadmill Training Plus Semi-Immersive Virtual Reality in Parkinson's Disease: Results from a Pilot Study.

Brain Sci. 2023-9-12

[5]
Is Balance Training Using Biofeedback Effective in the Prophylaxis of Falls in Women over the Age of 65?

Brain Sci. 2023-4-6

[6]
Virtual reality-based therapy improves balance and reduces fear of falling in patients with multiple sclerosis. a systematic review and meta-analysis of randomized controlled trials.

J Neuroeng Rehabil. 2023-4-11

[7]
Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis.

Arch Gerontol Geriatr. 2023-5

[8]
Benefits of Virtual Reality Program and Motor Imagery Training on Balance and Fall Efficacy in Isolated Older Adults: A Randomized Controlled Trial.

Medicina (Kaunas). 2022-10-28

[9]
Effect of home-based virtual reality training and telerehabilitation on balance in individuals with Parkinson disease, multiple sclerosis, and stroke: a systematic review and meta-analysis.

Neurol Sci. 2022-5

[10]
Effectiveness of conventional versus virtual reality-based vestibular rehabilitation exercises in elderly patients with dizziness: a randomized controlled study with 6-month follow-up.

Braz J Otorhinolaryngol. 2022

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