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虚拟现实步态训练对亚急性脑卒中幸存者参与度的影响:一项随机对照试验。

Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.

机构信息

Revant Rehabilitation Centres, Breda, the Netherlands.

Center of Excellence for Rehabilitation Medicine, UMC Utrecht Brain Center, University Medical Center Utrecht, and De Hoogstraat Rehabilitation, Utrecht, the Netherlands.

出版信息

Phys Ther. 2021 May 4;101(5). doi: 10.1093/ptj/pzab051.


DOI:10.1093/ptj/pzab051
PMID:33594443
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8122468/
Abstract

OBJECTIVE: After stroke, people experience difficulties with walking that lead to restrictions in participation in daily life. The purpose of this study was to examine the effect of virtual reality gait training (VRT) compared to non-virtual reality gait training (non-VRT) on participation in community-living people after stroke. METHODS: In this assessor-blinded, randomized controlled trial with 2 parallel groups, people were included between 2 weeks and 6 months after stroke and randomly assigned to the VRT group or non-VRT group. Participants assigned to the VRT group received training on the Gait Real-time Analysis Interactive Lab (GRAIL), and participants assigned to the non-VRT group received treadmill training and functional gait exercises without virtual reality. Both training interventions consisted of 12 30-minute sessions during 6 weeks. The primary outcome was participation measured with the restrictions subscale of the Utrecht Scale for Evaluation of Rehabilitation-Participation (USER-P) 3 months postintervention. Secondary outcomes included subjective physical functioning, functional mobility, walking ability, dynamic balance, walking activity, fatigue, anxiety and depression, falls efficacy, and quality of life. RESULTS: Twenty-eight participants were randomly assigned to the VRT group and 27 to the non-VRT group, of whom 25 and 22 attended 75% or more of the training sessions, respectively. No significant differences between the groups were found over time for the USER-P restrictions subscale (1.23; 95% CI = -0.76 to 3.23) or secondary outcome measures. Patients' experiences with VRT were positive, and no serious adverse events were related to the interventions. CONCLUSIONS: The effect of VRT was not statistically different from non-VRT in improving participation in community-living people after stroke. IMPACT: Although outcomes were not statistically different, treadmill-based VRT was a safe and well-tolerated intervention that was positively rated by people after stroke. VR training might, therefore, be a valuable addition to stroke rehabilitation. LAY SUMMARY: VRT is feasible and was positively experienced by people after stroke. However, VRT was not more effective than non-VRT for improving walking ability and participation after stroke.

摘要

目的:中风后,患者会出现行走困难,从而限制其日常生活的参与度。本研究旨在探讨虚拟现实步态训练(VRT)与非虚拟现实步态训练(non-VRT)对中风后社区居住人群参与度的影响。

方法:这是一项采用 2 个平行组、评估者设盲的随机对照试验,纳入中风后 2 周至 6 个月的患者,并将其随机分配到 VRT 组或 non-VRT 组。分配到 VRT 组的患者接受 Gait Real-time Analysis Interactive Lab(GRAIL)训练,分配到 non-VRT 组的患者接受跑步机训练和无虚拟现实的功能性步态练习。两组训练干预均包含 6 周内的 12 次 30 分钟的课程。主要结局指标为干预后 3 个月时使用 Utrecht 康复参与评估量表(USER-P)的限制子量表评估的参与度。次要结局指标包括主观身体功能、功能性移动能力、行走能力、动态平衡、行走活动、疲劳、焦虑和抑郁、跌倒效能和生活质量。

结果:28 名患者被随机分配到 VRT 组,27 名患者被随机分配到 non-VRT 组,其中分别有 25 名和 22 名患者参加了 75%或更多的训练课程。两组在 USER-P 限制子量表或次要结局指标方面均未随时间出现显著差异(1.23;95%CI=-0.76 至 3.23)。患者对 VRT 的体验为积极,且无与干预相关的严重不良事件。

结论:VRT 在改善中风后社区居住人群的参与度方面的效果与 non-VRT 无统计学差异。

意义:尽管结局无统计学差异,但基于跑步机的 VRT 是一种安全且可耐受的干预措施,受到中风患者的积极评价。因此,VR 训练可能是中风康复的有价值的补充。

概述:VRT 是可行的,并且中风后患者对此持积极态度。然而,VRT 在改善中风后患者的行走能力和参与度方面并不优于 non-VRT。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a359/8122468/46eae466bd90/pzab051f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a359/8122468/46eae466bd90/pzab051f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a359/8122468/46eae466bd90/pzab051f1.jpg

相似文献

[1]
Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.

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[2]
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[3]
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[4]
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[5]
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[6]
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[7]
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[8]
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[9]
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[10]
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引用本文的文献

[1]
Effects of Virtual Reality Based on Fall Prevention Intervention: A Systematic Review and Meta-Analysis.

Healthcare (Basel). 2025-7-29

[2]
The effect of virtual reality-based treadmill gait training on functional mobility and balance in chronic stroke patients: a randomized controlled trial.

Front Neurol. 2025-7-21

[3]
Effect of Virtual Reality-Based Therapies on Lower Limb Functional Recovery in Stroke Survivors: Systematic Review and Meta-Analysis.

J Med Internet Res. 2025-7-30

[4]
Combining Visual Feedback and Noninvasive Brain Stimulation for Lower Limb Motor Rehabilitation in Stroke: A Systematic Review of the Current Evidence.

J Clin Med. 2025-7-16

[5]
Virtual reality for stroke rehabilitation.

Cochrane Database Syst Rev. 2025-6-20

[6]
Effectiveness of Lee Silverman Voice Treatment (LSVT)-BIG for Neurological Diseases Other than Parkinson's Disease: Mini Review.

Brain Sci. 2025-3-31

[7]
The Effects of Virtual Reality Training on Post-Stroke Upper and Lower Limb Function: A Meta-Analysis.

Brain Neurorehabil. 2025-1-27

[8]
Quality of life measures for people following stroke: a structured content review.

Qual Life Res. 2025-4

[9]
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis.

JMIR Serious Games. 2024-10-17

[10]
The Efficacy of Early Rehabilitation Combined with Virtual Reality Training in Patients with First-Time Acute Stroke: A Randomized Controlled Trial.

Life (Basel). 2024-7-5

本文引用的文献

[1]
Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis.

Disabil Rehabil Assist Technol. 2022-1

[2]
What is the potential of virtual reality for post-stroke sensorimotor rehabilitation?

Expert Rev Neurother. 2020-3

[3]
A systematic review of the use of virtual reality and its effects on cognition in individuals with neurocognitive disorders.

Alzheimers Dement (N Y). 2019-11-22

[4]
Perceived barriers and facilitators for gait-related participation in people after stroke: From a patients' perspective.

Physiother Theory Pract. 2021-12

[5]
A Preliminary Study of Dual-Task Training Using Virtual Reality: Influence on Walking and Balance in Chronic Poststroke Survivors.

J Stroke Cerebrovasc Dis. 2019-9-5

[6]
Advanced virtual reality-based rehabilitation of balance and gait in clinical practice.

Ther Adv Chronic Dis. 2019-8-23

[7]
The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis.

Biomed Res Int. 2019-6-18

[8]
Effects of Virtual Reality Compared to Conventional Therapy on Balance Poststroke: A Systematic Review and Meta-Analysis.

J Stroke Cerebrovasc Dis. 2019-7

[9]
Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Neurorehabil Neural Repair. 2019-1-30

[10]
Virtual reality gait training versus non-virtual reality gait training for improving participation in subacute stroke survivors: study protocol of the ViRTAS randomized controlled trial.

Trials. 2019-1-29

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