Peruzzi Agnese, Zarbo Ignazio Roberto, Cereatti Andrea, Della Croce Ugo, Mirelman Anat
a Information Engineering Unit, POLCOMING Department , University of Sassari , Sassari , Italy.
b Interuniversity Center of Bioengineering of the Human Neuromusculoskeletal System , Sassari , Italy.
Disabil Rehabil. 2017 Jul;39(15):1557-1563. doi: 10.1080/09638288.2016.1224935. Epub 2016 Nov 3.
In this single blind randomized controlled trial, we examined the effect of a virtual reality-based training on gait of people with multiple sclerosis.
Twenty-five individuals with multiple sclerosis with mild to moderate disability were randomly assigned to either the control group (n = 11) or the experimental group (n = 14). The subjects in the control group received treadmill training. Subjects in the experimental group received virtual reality based treadmill training. Clinical measures and gait parameters were evaluated.
Subjects in both the groups significantly improved the walking endurance and speed, cadence and stride length, lower limb joint ranges of motion and powers, during single and dual task gait. Moreover, subjects in the experimental group also improved balance, as indicated by the results of the clinical motor tests (p < 0.05). Between-group comparisons revealed that the experimental group improved significantly more than control group in hip range of motion and hip generated power at terminal stance at post-training.
Our results support the perceived benefits of training programs that incorporate virtual reality to improve gait measures in individuals with multiple sclerosis. Implication of rehabilitation Gait deficits are common in multiple sclerosis (85%) and worsen during dual task activities. Intensive and progressive treadmill training, with and without virtual reality, is effective on dual task gait in persons with multiple sclerosis. Virtual reality-based treadmill training requiring obstacle negotiation increases the range of motion and the power generated at the hip, consequently allowing longer stride length and, consequently, higher gait speed.
在这项单盲随机对照试验中,我们研究了基于虚拟现实的训练对多发性硬化症患者步态的影响。
25名轻度至中度残疾的多发性硬化症患者被随机分为对照组(n = 11)或实验组(n = 14)。对照组的受试者接受跑步机训练。实验组的受试者接受基于虚拟现实的跑步机训练。评估临床指标和步态参数。
两组受试者在单任务和双任务步态期间,步行耐力、速度、步频和步幅、下肢关节活动范围和力量均有显著改善。此外,临床运动测试结果表明,实验组受试者的平衡能力也有所提高(p < 0.05)。组间比较显示,训练后实验组在髋关节活动范围和末期站立时髋关节产生的力量方面的改善明显超过对照组。
我们的结果支持了包含虚拟现实的训练计划对改善多发性硬化症患者步态指标的显著益处。康复意义 步态缺陷在多发性硬化症中很常见(85%),并且在双任务活动中会恶化。有或没有虚拟现实的强化渐进式跑步机训练对多发性硬化症患者的双任务步态有效。基于虚拟现实的跑步机训练需要避开障碍物,这增加了髋关节的活动范围和产生的力量,从而允许更长的步幅,进而提高步态速度。