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娱乐教育中的框架效果:对叙事说服过程的影响。

Framing in Entertainment-Education: Effects on Processes of Narrative Persuasion.

机构信息

a Amsterdam School of Communication Research , University of Amsterdam.

出版信息

Health Commun. 2017 Dec;32(12):1501-1509. doi: 10.1080/10410236.2016.1234536. Epub 2016 Nov 4.

Abstract

Nowadays, entertainment-education (E-E) is often used as a persuasive strategy to stimulate prosocial behavior. Although E-E is mostly regarded as a persuasive strategy in itself, in an increasing number of E-E programs several persuasive strategies are used to communicate the educational message to the audience. This study investigates the effects of a strategy widely used in health communication, but not previously studied in the field of E-E: framing. To this means we examined the effect of two different ways an E-E message can be framed: by emphasizing either the losses of not performing the behavior in question or the gains of performing this behavior. A serial multiple mediation model showed that framing affected intention to refrain from drunk cycling via counterarguing and attitude toward drunk cycling; the use of a gain frame decreased counterarguing, which decreased the attitude toward drunk cycling. This subsequently resulted in a higher intention to refrain from this behavior. Implications of these results are discussed.

摘要

如今,娱乐教育(E-E)经常被用作一种有说服力的策略,以激发亲社会行为。尽管 E-E 通常本身就被视为一种有说服力的策略,但在越来越多的 E-E 项目中,人们会使用多种有说服力的策略来向受众传达教育信息。本研究调查了一种在健康传播中广泛使用但在 E-E 领域尚未研究过的策略的效果:框架。为此,我们研究了两种不同的 E-E 信息呈现方式的效果:一种是强调不进行所讨论的行为的损失,另一种是强调进行这种行为的收益。一个串联的多重中介模型表明,框架通过反驳和对醉酒骑车的态度影响了避免醉酒骑车的意图;使用收益框架会减少反驳,从而降低对醉酒骑车的态度。这进而导致更高的避免这种行为的意图。讨论了这些结果的含义。

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