Doerschner Katja, Maloney Laurence T, Boyaci Huseyin
Department of Psychology, Bilkent University, Ankara, Turkey.
J Vis. 2010;10(9):11. doi: 10.1167/10.9.11.
We investigated how spatial pattern, background, and dynamic range affect perceived gloss in brightly lit real scenes. Observers viewed spherical objects against uniform backgrounds. There were three possible objects. Two were black matte spheres with circular matte white dots painted on them (matte-dot spheres). The third sphere was painted glossy black (glossy black sphere). Backgrounds were either black or white matte, and observers saw each of the objects in turn on each background. Scenes were illuminated by an intense collimated source. On each trial, observers matched the apparent albedo of the sphere to an albedo reference scale and its apparent gloss to a gloss reference scale. We found that matte-dot spheres and the black glossy sphere were perceived as glossy on both backgrounds. All spheres were judged to be significantly glossier when in front of the black background. In contrast with previous research using conventional computer displays, we find that background markedly affects perceived gloss. This finding is surprising because darker surfaces are normally perceived as glossier (F. Pellacini, J. A. Ferwerda, & D. P. Greenberg, 2000). We conjecture that there are cues to surface material signaling glossiness present in high dynamic range scenes that are absent or weak in scenes presented using conventional computer displays.
我们研究了在光线充足的真实场景中,空间模式、背景和动态范围如何影响感知到的光泽度。观察者在均匀背景下观察球形物体。有三种可能的物体。两个是黑色哑光球体,上面画有圆形白色哑光斑点(哑光斑点球体)。第三个球体涂有光泽黑色(光泽黑色球体)。背景要么是黑色哑光,要么是白色哑光,观察者依次在每个背景上看到每个物体。场景由强烈的准直光源照亮。在每次试验中,观察者将球体的表观反照率与反照率参考标度相匹配,并将其表观光泽度与光泽度参考标度相匹配。我们发现,哑光斑点球体和黑色光泽球体在两种背景下都被视为有光泽。当所有球体位于黑色背景前时,它们被判定为明显更有光泽。与之前使用传统计算机显示器的研究相比,我们发现背景对感知到的光泽度有显著影响。这一发现令人惊讶,因为较暗的表面通常被认为更有光泽(F.佩拉奇尼、J.A.费尔韦尔达和D.P.格林伯格,2000年)。我们推测,在高动态范围场景中存在一些表明表面材料有光泽的线索,而在使用传统计算机显示器呈现的场景中这些线索不存在或很微弱。