Oidtman Rachel J, Christofferson Rebecca C, Ten Bosch Quirine A, Espana Guido, Kraemer Moritz U G, Tatem Andrew, Barker Christopher M, Perkins T Alex
Department of Biological Sciences and Eck Institute for Global Health, University of Notre Dame, Notre Dame, Indiana, USA.
Department of Pathobiological Sciences, School of Veterinary Medicine, Louisiana State University, Baton Rouge, Louisiana, USA.
PLoS Curr. 2016 Nov 15;8:ecurrents.outbreaks.2d885b05c7e06a9f72e4656d56b043cd. doi: 10.1371/currents.outbreaks.2d885b05c7e06a9f72e4656d56b043cd.
is a new game that encourages players to venture outdoors and interact with others in the pursuit of virtual characters. With more time spent outdoors overall and in sometimes large congregations, players could inadvertently elevate their risk of exposure to mosquito-borne diseases when playing in certain areas at certain times of year. Here, we make an initial assessment of the possible scope of this concern in the continental United States, which experiences its highest seasonal transmission of West Nile, Zika, and other viruses during summer and early fall. In particular, we propose that the times of day when many disease-relevant mosquito species are most likely to engage in blood feeding coincide with times of day when activity is likely to be high, and we note that locations serving as hubs of activity may in some cases overlap with areas where these mosquitoes are actively engaged in blood feeding. Although the risk of mosquito-borne diseases in the continental U.S. is low overall and is unlikely to be impacted significantly by , it is nonetheless important for players and others who spend time outdoors engaging in activities such as barbecues and gardening to be aware of these ongoing risks and to take appropriate preventative measures in light of the potential for outdoor activity to modify individual-level risk of exposure. As and other augmented reality games become available in other parts of the world, similar risks should be assessed in a manner that is consistent with the local epidemiology of mosquito-borne diseases in those areas.
这是一款鼓励玩家到户外冒险并在追逐虚拟角色过程中与他人互动的新游戏。由于玩家总体上在户外的时间增多,有时还会大量聚集,在一年中的某些特定时间于某些区域游玩时,他们可能会无意间增加接触蚊媒疾病的风险。在此,我们对美国大陆这一担忧的可能范围进行初步评估,美国在夏季和初秋期间西尼罗河病毒、寨卡病毒及其他病毒的季节性传播最为严重。特别是,我们提出许多与疾病相关的蚊虫最有可能进行吸血的时段与游戏活动可能高发的时段相重合,并且我们注意到作为游戏活动中心的地点在某些情况下可能与这些蚊虫积极进行吸血的区域重叠。尽管美国大陆蚊媒疾病的总体风险较低,且不太可能受到游戏的显著影响,但对于玩家以及其他在户外进行烧烤和园艺等活动的人来说,了解这些持续存在的风险并根据户外活动改变个人接触风险的可能性采取适当的预防措施仍然很重要。随着该游戏及其他增强现实游戏在世界其他地区推出,应根据这些地区蚊媒疾病的当地流行病学情况以一致的方式评估类似风险。