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Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.
Games Health J. 2020 Apr;9(2):71-84. doi: 10.1089/g4h.2019.0034. Epub 2019 Aug 6.
3
An Initial Evaluation of the Impact of Pokémon GO on Physical Activity.
J Am Heart Assoc. 2017 May 16;6(5):e005341. doi: 10.1161/JAHA.116.005341.
5
Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis.
Am J Prev Med. 2020 Feb;58(2):270-282. doi: 10.1016/j.amepre.2019.09.005. Epub 2019 Dec 10.
6
Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study.
Int J Health Geogr. 2017 Feb 22;16(1):8. doi: 10.1186/s12942-017-0080-1.
8
Differences in Physical Activity During Walking and Two Pokémon Go Playing Styles.
Games Health J. 2021 Apr;10(2):130-138. doi: 10.1089/g4h.2020.0070.
10
Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being.
Cyberpsychol Behav Soc Netw. 2017 Jan;20(1):52-57. doi: 10.1089/cyber.2016.0562.

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Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint.
JMIR Serious Games. 2021 Jul 26;9(3):e26520. doi: 10.2196/26520.
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Gamification for Family Engagement in Lifestyle Interventions: A Systematic Review.
Prev Sci. 2021 Oct;22(7):831-844. doi: 10.1007/s11121-021-01214-x. Epub 2021 Mar 30.
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本文引用的文献

1
Smartphone and video game use and perceived effects in a community mental health service.
Ir J Med Sci. 2019 Nov;188(4):1337-1341. doi: 10.1007/s11845-019-02016-5. Epub 2019 Apr 17.
2
: Users motivations for playing Pokémon Go™ and non-users' reasons for not installing.
Health Psychol Res. 2019 Mar 11;7(1):7714. doi: 10.4081/hpr.2019.7714.
3
Is Augmented Reality the Next Frontier in Behavioral Health?
Cyberpsychol Behav Soc Netw. 2019 Feb;22(2):101-102. doi: 10.1089/cyber.2019.29139.bkw.
4
Augmented Reality: Poised for Impact.
Cyberpsychol Behav Soc Netw. 2019 Feb;22(2):103-104. doi: 10.1089/cyber.2019.29140.mdw.
8
Going Forward with Pokemon Go.
J Emerg Trauma Shock. 2018 Oct-Dec;11(4):243-246. doi: 10.4103/JETS.JETS_87_17.
9
The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.
Front Psychol. 2018 Nov 6;9:2086. doi: 10.3389/fpsyg.2018.02086. eCollection 2018.
10
Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies.
J Med Internet Res. 2018 Nov 16;20(11):e292. doi: 10.2196/jmir.9397.

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