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电子媒体与儿童晚期情绪和行为问题的关系。

The Association Between Electronic Media and Emotional and Behavioral Problems in Late Childhood.

机构信息

Murdoch Childrens Research Institute, Melbourne, Victoria, Australia; Centre for Adolescent Health, The Royal Children's Hospital, Melbourne, Victoria, Australia; Department of Paediatrics, The University of Melbourne, Melbourne, Victoria, Australia.

Murdoch Childrens Research Institute, Melbourne, Victoria, Australia; Centre for Adolescent Health, The Royal Children's Hospital, Melbourne, Victoria, Australia.

出版信息

Acad Pediatr. 2017 Aug;17(6):620-624. doi: 10.1016/j.acap.2016.12.014. Epub 2016 Dec 30.

Abstract

OBJECTIVE

There is growing concern that rising rates of electronic media use might be harmful. However, the extent to which different types of electronic media use might be associated with emotional and behavioral problems is unclear. In this study we examined associations between emotional and behavioral problems and electronic media use during late childhood, in a large community sample.

METHODS

Participants were 876 8- to 9-year-old children taking part in the Childhood to Adolescence Transition Study in Australia. Parents reported on their child's emotional and behavioral problems using the Strengths and Difficulties Questionnaire and on their child's duration of electronic media use (in hours: television, video games, general computer use).

RESULTS

Logistic regression analyses were conducted with adjustments for age, socioeconomic status, and body mass index z score, separately for male and female participants. Boys who played more video games had significantly greater odds of scoring borderline/abnormal on conduct (odds ratio [OR], 1.07; 95% confidence interval [CI], 1.02-1.12) and emotional problems (OR, 1.07; 95% CI, 1.04-1.11) for each additional hour of weekly use. This equates to 2.58-fold greater odds for a boy who plays on average 2 hours per day per week. Television viewing was associated with greater odds of hyperactivity/inattention in boys (OR, 1.04; 95% CI, 1.00-1.07). There were no significant relationships for girls.

CONCLUSIONS

Because of the increasing rates of electronic media use in children, these results might have important implications for child mental health. Future interventions might be more effective if they are targeted at specific types of electronic media use.

摘要

目的

越来越多的人担心电子媒体使用频率的上升可能有害。然而,不同类型的电子媒体使用与情绪和行为问题之间的关联程度尚不清楚。在这项研究中,我们在一个大型社区样本中研究了儿童晚期情绪和行为问题与电子媒体使用之间的关联。

方法

参与者为 876 名 8 至 9 岁的澳大利亚儿童过渡研究的儿童。父母使用《长处与困难问卷》报告了孩子的情绪和行为问题,并报告了孩子的电子媒体使用时间(以小时计:电视、电子游戏、普通计算机使用)。

结果

分别对男性和女性参与者进行了逻辑回归分析,调整了年龄、社会经济地位和体重指数 z 得分。玩更多电子游戏的男孩在行为(比值比[OR],1.07;95%置信区间[CI],1.02-1.12)和情绪问题(OR,1.07;95%CI,1.04-1.11)方面的得分出现边界/异常的可能性显著更高,每周使用额外 1 小时的可能性分别增加 1.07 和 1.07。这相当于每周平均每天玩 2 小时的男孩,其可能性增加了 2.58 倍。看电视与男孩多动/注意力不集中的可能性增加有关(OR,1.04;95%CI,1.00-1.07)。对于女孩,没有显著的相关性。

结论

由于儿童电子媒体使用频率的增加,这些结果可能对儿童心理健康具有重要意义。如果干预措施针对特定类型的电子媒体使用,可能会更有效。

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