Plummer John Paul, Schuster David, Keebler Joseph R
a Department of Psychology , Wichita State University , Wichita , KS , USA.
b Department of Psychology , San José State University , San José , CA , USA.
Ergonomics. 2017 Aug;60(8):1101-1111. doi: 10.1080/00140139.2017.1280187. Epub 2017 Jan 23.
The present study examined the effects of gender, video game experience (VGE), and flow state on multiple indices of combat identification (CID) performance. Individuals were trained on six combat vehicles in a simulation, presented through either a stereoscopic or non-stereoscopic display. Participants then reported flow state, VGE and were tested on their ability to discriminate friend vs. foe and identify both pictures and videos of the trained vehicles. The effect of stereoscopy was not significant. There was an effect of gender across three dependent measures. For the two picture-based measures, the effect of gender was mediated by VGE. Additionally, the effect of gender was moderated by flow state on the identification measures. Overall, the study suggests that gender differences may be overcome by VGE and by achieving flow state. Selection based on these individual differences may be useful for future military simulation. Practitioner Summary: This work investigates the effect of gender, VGE and flow state on CID performance. For three measures of performance, there was a main effect of gender. Gender was mediated by previous VGE on two measures, and gender was moderated by flow state on two measures.
本研究考察了性别、电子游戏经验(VGE)和心流状态对战斗识别(CID)表现多个指标的影响。研究对象在模拟环境中接受了六种战车的训练,训练内容通过立体或非立体显示器呈现。参与者随后报告了心流状态、电子游戏经验,并接受了辨别敌我的能力测试,以及识别训练过的车辆图片和视频的测试。立体显示的效果不显著。在三项相关指标上存在性别效应。对于两项基于图片的指标,性别效应由电子游戏经验介导。此外,在心流状态对识别指标的影响上,性别效应受到调节。总体而言,该研究表明,电子游戏经验和进入心流状态可能会克服性别差异。基于这些个体差异进行选拔可能对未来的军事模拟有用。从业者总结:本研究调查了性别、电子游戏经验和心流状态对战斗识别表现的影响。在三项表现指标上,存在显著的性别主效应。在两项指标上,性别效应由先前的电子游戏经验介导,在两项指标上,性别效应受到心流状态的调节。