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视听线索对模拟老虎机赌博过程中游戏沉浸感的影响。

Effects of Audiovisual Cues on Game Immersion during Simulated Slot Machine Gambling.

作者信息

Arshad Fiza, Ferrari Mario A, Murch W Spencer, Cherkasova Mariya V, Limbrick-Oldfield Eve H, Winstanley Catharine A, Clark Luke

机构信息

Djavad Mowafaghian Centre for Brain Health, Graduate Program in Neuroscience, University of British Columbia, Vancouver, BC, Canada.

Department of Psychology, Centre for Gambling Research at UBC, University of British Columbia, Vancouver, BC, Canada.

出版信息

J Gambl Stud. 2025 Jun 12. doi: 10.1007/s10899-025-10397-9.

DOI:10.1007/s10899-025-10397-9
PMID:40504292
Abstract

Modern slot machines can create immersive experiences for gamblers. Design features, including audiovisual cues, may influence these experiences, potentially interacting with personal risk factors for disordered gambling. According to the incentive salience hypothesis of addiction, reward-paired audiovisual cues strongly motivate behavior. This study manipulated audiovisual cues during simulated slot machine gambling to test the effects of varying intensities on self-reported immersion. Undergraduate students (n = 156) played a realistic slot machine simulation within an authentic cabinet. They experienced three intensities of audiovisual cues: Minus, Intermediate, and Plus. Participants completed self-report questionnaires, including a retrospective game immersion questionnaire. The pre-registered hypothesis was partially supported: the Intermediate cue condition was associated with greater game immersion than the Minus condition (p < 0.05). Exploratory models revealed higher total scores on the depression, anxiety, and stress scale predicted greater immersion in the Intermediate condition (p < 0.001). A Cue x Gender interaction was driven by greater immersion in the Intermediate cue condition among women, but not men (p < 0.05). Problem gambling severity predicted greater immersion across all models (p < 0.001). Audiovisual cues influenced immersion in slot machine gambling, supporting regulatory attention to audiovisual features as an engineered product aspect. Contrary to predictions, immersion was highest at the intermediate not maximal level of stimulation. Gender and affective symptoms also impacted immersion, indicating personal risk factors in susceptibility.

摘要

现代老虎机能为赌徒创造身临其境的体验。包括视听线索在内的设计特征可能会影响这些体验,有可能与赌博成瘾的个人风险因素相互作用。根据成瘾的动机显著性假说,与奖励相关联的视听线索会强烈激发行为。本研究在模拟老虎机赌博过程中操纵视听线索,以测试不同强度对自我报告的沉浸感的影响。本科生(n = 156)在一个真实的机箱内玩一款逼真的老虎机模拟游戏。他们体验了三种强度的视听线索:低、中、高。参与者完成了自我报告问卷,包括一份回顾性游戏沉浸感问卷。预先注册的假设得到了部分支持:中等线索条件下的游戏沉浸感高于低线索条件(p < 0.05)。探索性模型显示,抑郁、焦虑和压力量表上的总分越高,在中等条件下的沉浸感越强(p < 0.001)。线索×性别的交互作用是由女性在中等线索条件下的沉浸感更强驱动的,而男性则不然(p < 0.05)。问题赌博严重程度在所有模型中都预示着更高的沉浸感(p < 0.001)。视听线索影响了老虎机赌博中的沉浸感,支持将视听特征作为工程产品的一个方面进行监管关注。与预测相反,沉浸感在中等刺激水平而非最大刺激水平时最高。性别和情感症状也会影响沉浸感,表明易感性中的个人风险因素。

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本文引用的文献

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Risk-promoting effects of reward-paired cues in human sign- and goal-trackers.奖励相关线索在人类信号追踪者和目标追踪者中的促进风险作用。
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Do losses disguised as wins create a "sweet spot" for win overestimates in multiline slots play?作为输家的伪装赢家是否为多线插槽游戏中的赢高估创造了“甜蜜点”?
Addict Behav. 2021 Jan;112:106598. doi: 10.1016/j.addbeh.2020.106598. Epub 2020 Aug 3.
7
Effects of winning cues and relative payout on choice between simulated slot machines.赢得线索和相对收益对模拟老虎机选择的影响。
Addiction. 2020 Sep;115(9):1719-1727. doi: 10.1111/add.15010. Epub 2020 Mar 25.
8
Zoned in or zoned out? Investigating immersion in slot machine gambling using mobile eye-tracking.分区内或分区外?使用手机眼动追踪调查老虎机赌博中的沉浸感。
Addiction. 2020 Jun;115(6):1127-1138. doi: 10.1111/add.14899. Epub 2020 Jan 22.
9
Reward reactivity and dark flow in slot-machine gambling: "Light" and "dark" routes to enjoyment.老虎机赌博中的奖励反应性和黑暗流:享受的“光明”和“黑暗”途径。
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