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一种用于呈现指尖接触力的 3-RSR 触觉可穿戴设备。

A 3-RSR Haptic Wearable Device for Rendering Fingertip Contact Forces.

出版信息

IEEE Trans Haptics. 2017 Jul-Sep;10(3):305-316. doi: 10.1109/TOH.2016.2640291. Epub 2016 Dec 15.

DOI:10.1109/TOH.2016.2640291
PMID:28113306
Abstract

A novel wearable haptic device for modulating contact forces at the fingertip is presented. Rendering of forces by skin deformation in three degrees of freedom (DoF), with contact-no contact capabilities, was implemented through rigid parallel kinematics. The novel asymmetrical three revolute-spherical-revolute (3-RSR) configuration allowed compact dimensions with minimum encumbrance of the hand workspace. The device was designed to render constant to low frequency deformation of the fingerpad in three DoF, combining light weight with relatively high output forces. A differential method for solving the non-trivial inverse kinematics is proposed and implemented in real time for controlling the device. The first experimental activity evaluated discrimination of different fingerpad stretch directions in a group of five subjects. The second experiment, enrolling 19 subjects, evaluated cutaneous feedback provided in a virtual pick-and-place manipulation task. Stiffness of the fingerpad plus device was measured and used to calibrate the physics of the virtual environment. The third experiment with 10 subjects evaluated interaction forces in a virtual lift-and-hold task. Although with different performance in the two manipulation experiments, overall results show that participants better controlled interaction forces when the cutaneous feedback was active, with significant differences between the visual and visuo-haptic experimental conditions.

摘要

提出了一种新颖的可穿戴触觉设备,用于调节指尖的接触力。通过刚性并联运动学实现了通过皮肤变形在三个自由度 (DoF) 中呈现力的功能,具有接触-无接触能力。新颖的不对称三转动-球-转动 (3-RSR) 配置允许紧凑的尺寸,对手的工作空间最小的妨碍。该设备旨在呈现手指垫在三个自由度中的恒定到低频变形,结合了轻便和相对较高的输出力。提出并实时实施了一种用于控制该设备的求解非平凡逆运动学的差分方法。第一项实验活动评估了五组参与者对不同手指垫拉伸方向的辨别能力。第二项实验招募了 19 名参与者,评估了在虚拟拾取和放置操作任务中提供的皮肤反馈。测量了手指垫加设备的刚度,并用于校准虚拟环境的物理特性。第三项实验有 10 名参与者,评估了在虚拟提升和保持任务中的交互力。尽管在两个操作实验中表现不同,但总体结果表明,当皮肤反馈处于活动状态时,参与者可以更好地控制交互力,在视觉和视触觉实验条件之间存在显著差异。

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