Suppr超能文献

沉浸式虚拟环境和可穿戴触觉设备在神经运动障碍儿童康复中的应用:一项单盲随机对照交叉先导研究。

Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study.

机构信息

Institute of Clinical Physiology (IFC), National Research Council (CNR), Pisa, Italy.

PERCRO Laboratory, Scuola Superiore Sant'Anna, Pisa, Italy.

出版信息

J Neuroeng Rehabil. 2020 Oct 28;17(1):144. doi: 10.1186/s12984-020-00771-6.

Abstract

BACKGROUND

The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD).

METHODS

A two period cross-over design was adopted for determining the differences between the proposed therapy and a conventional treatment. Eight children were randomized into two groups: one group received the VERA treatment in the first period and the manual therapy in the second period, and viceversa for the other group. Children were assessed at the beginning and the end of each period through both the Nine Hole Peg Test (9-HPT, primary outcome) and Kinesiological Measurements obtained during the performing of similar tasks in a real setting scenario (secondary outcomes).

RESULTS

All subjects, not depending from which group they come from, significantly improved in both the performance of the 9-HPT and in the parameters of the kinesiological measurements (movement error and smoothness). No statistically significant differences have been found between the two groups.

CONCLUSIONS

These findings suggest that immersive VE and wearable haptic devices is a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Trial registration ClinicalTrials, NCT03353623. Registered 27 November 2017-Retrospectively registered, https://clinicaltrials.gov/ct2/show/NCT03353623.

摘要

背景

过去十年见证了使用虚拟现实进行康复治疗的出现。使用这项技术的一个优势是通过采用沉浸式环境和以严肃游戏形式设计的任务,来创造积极动机的潜力。本研究旨在确定沉浸式虚拟环境和可穿戴触觉设备(VERA)在脑瘫(CP)和发育性运动障碍(DD)儿童上肢康复中的疗效。

方法

采用两期交叉设计来确定所提出的治疗方法与传统治疗方法之间的差异。将 8 名儿童随机分为两组:一组在第一期接受 VERA 治疗,第二期接受手动治疗,另一组反之亦然。在每个时期的开始和结束时,通过九孔钉测试(9-HPT,主要结果)和在真实环境场景中执行类似任务时获得的运动学测量(次要结果)对儿童进行评估。

结果

所有受试者,无论来自哪个组,在 9-HPT 表现和运动学测量参数(运动误差和平滑度)方面均有显著改善。两组之间未发现统计学上的显著差异。

结论

这些发现表明,沉浸式 VE 和可穿戴触觉设备是改善神经运动障碍儿童上肢功能的传统治疗的可行替代方法。

试验注册

ClinicalTrials,NCT03353623。2017 年 11 月 27 日注册-回顾性注册,https://clinicaltrials.gov/ct2/show/NCT03353623。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a4ea/7594483/c6461b37cfa1/12984_2020_771_Fig1_HTML.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验