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为自闭症儿童设计的基于虚拟现实的生理敏感社交沟通平台

Design of a Physiology-Sensitive VR-Based Social Communication Platform for Children With Autism.

作者信息

Kuriakose Selvia, Lahiri Uttama

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2017 Aug;25(8):1180-1191. doi: 10.1109/TNSRE.2016.2613879. Epub 2016 Sep 27.

DOI:10.1109/TNSRE.2016.2613879
PMID:28114071
Abstract

Individuals with autism are often characterized by impairments in communication, reciprocal social interaction and explicit expression of their affective states. In conventional techniques, a therapist adjusts the intervention paradigm by monitoring the affective state e.g., anxiety of these individuals for effective floor-time-therapy. Conventional techniques, though powerful, are observation-based and face resource limitations. Technology-assisted systems can provide a quantitative, individualized rehabilitation platform. Presently-available systems are designed primarily to chain learning via aspects of one's performance alone restricting individualization. Specifically, these systems are not sensitive to one's anxiety. Our presented work seeks to bridge this gap by developing a novel VR-based interactive system with Anxiety-Sensitive adaptive technology. Specifically, such a system is capable of objectively identifying and quantifying one's anxiety level from real-time biomarkers, along with performance metrics. In turn it can adaptively respond in an individualized manner to foster improved social communication skills. In our present research, we have used Virtual Reality (VR) to design a proof-of-concept application that exposes participants to social tasks of varying challenges. Results of a preliminary usability study indicate the potential of our VR-based Anxiety-Sensitive system to foster improved task performance, thereby serving as a potent complementary tool in the hands of therapist.

摘要

自闭症患者通常具有沟通障碍、社交互动缺乏以及情感状态表达不明显等特征。在传统技术中,治疗师通过监测这些患者的情感状态(如焦虑)来调整干预模式,以进行有效的地板时光疗法。传统技术虽然强大,但基于观察且面临资源限制。技术辅助系统可以提供一个定量的、个性化的康复平台。目前可用的系统主要设计为仅通过个人表现的方面来连锁学习,限制了个性化。具体而言,这些系统对个人焦虑不敏感。我们提出的工作旨在通过开发一种具有焦虑敏感自适应技术的新型基于虚拟现实(VR)的交互系统来弥合这一差距。具体来说,这样的系统能够从实时生物标志物以及表现指标中客观地识别和量化一个人的焦虑水平。进而,它可以以个性化的方式进行自适应响应,以促进社交沟通技能的提高。在我们目前的研究中,我们使用虚拟现实(VR)设计了一个概念验证应用程序,让参与者接触不同挑战的社交任务。一项初步可用性研究的结果表明,我们基于VR的焦虑敏感系统有潜力促进任务表现的提高,从而成为治疗师手中有力的辅助工具。

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