• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Design of a gaze-sensitive virtual social interactive system for children with autism.设计一款用于自闭症儿童的注视敏感型虚拟社交互动系统。
IEEE Trans Neural Syst Rehabil Eng. 2011 Aug;19(4):443-52. doi: 10.1109/TNSRE.2011.2153874. Epub 2011 May 23.
2
Design of a virtual reality based adaptive response technology for children with autism.基于虚拟现实的自闭症儿童自适应反应技术设计。
IEEE Trans Neural Syst Rehabil Eng. 2013 Jan;21(1):55-64. doi: 10.1109/TNSRE.2012.2218618. Epub 2012 Sep 27.
3
Study protocol for the EYEdentify project: An examination of gaze behaviour in autistic adults using a virtual reality-based paradigm.EYEdentify项目研究方案:使用基于虚拟现实的范式对自闭症成年人的注视行为进行研究。
PLoS One. 2025 Apr 9;20(4):e0316502. doi: 10.1371/journal.pone.0316502. eCollection 2025.
4
Altered interactive dynamics of gaze behavior during face-to-face interaction in autistic individuals: a dual eye-tracking study.自闭症个体在面对面互动中注视行为的交互动态改变:一项双眼追踪研究。
Mol Autism. 2025 Feb 22;16(1):12. doi: 10.1186/s13229-025-00645-5.
5
Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children.交互式虚拟现实系统 InViRS 的设计,用于自闭症儿童的共同注意力实践。
IEEE Trans Neural Syst Rehabil Eng. 2021;29:1866-1876. doi: 10.1109/TNSRE.2021.3108351. Epub 2021 Sep 16.
6
Virtual Reality / Augmented Reality (VR/AR) Approach to Develop Social and Communication Skills in Children and Adolescents with Autism Spectrum Disorders Without Intellectual Impairment.虚拟现实/增强现实(VR/AR)在非智力障碍自闭症谱系障碍儿童和青少年中发展社交和沟通技能的方法。
Psychiatr Danub. 2024 Sep;36(Suppl 2):361-370.
7
Eye movements affirm: automatic overt gaze and arrow cueing for typical adults and adults with autism spectrum disorder.眼球运动证实:典型成年人和自闭症谱系障碍成年人的自动外显注视和箭头提示。
Exp Brain Res. 2010 Mar;201(2):155-65. doi: 10.1007/s00221-009-2019-7. Epub 2009 Oct 2.
8
Self-monitoring of gaze in high functioning autism.高功能自闭症的注视自我监测。
J Autism Dev Disord. 2012 Aug;42(8):1642-50. doi: 10.1007/s10803-011-1404-9.
9
Design of a Physiology-Sensitive VR-Based Social Communication Platform for Children With Autism.为自闭症儿童设计的基于虚拟现实的生理敏感社交沟通平台
IEEE Trans Neural Syst Rehabil Eng. 2017 Aug;25(8):1180-1191. doi: 10.1109/TNSRE.2016.2613879. Epub 2016 Sep 27.
10
Improving sensitivity to eye gaze cues in autism using serious game technology: study protocol for a phase I randomised controlled trial.使用严肃游戏技术提高自闭症患者对眼神注视线索的敏感度:一项I期随机对照试验的研究方案
BMJ Open. 2018 Oct 4;8(9):e023682. doi: 10.1136/bmjopen-2018-023682.

引用本文的文献

1
Functional near-infrared spectroscopy characteristics in children with autism spectrum disorder under animated video modeling therapy.自闭症谱系障碍儿童在动画视频模拟疗法下的功能性近红外光谱特征
Front Neurol. 2025 Jul 25;16:1590185. doi: 10.3389/fneur.2025.1590185. eCollection 2025.
2
A real-time environmental translator for emotion recognition in autism spectrum disorder.一种用于自闭症谱系障碍情绪识别的实时环境翻译器。
Sci Rep. 2024 Dec 28;14(1):31527. doi: 10.1038/s41598-024-83229-2.
3
[Review of joint attention deficit intervention based on virtual reality for children with autism].[基于虚拟现实的自闭症儿童共同注意缺陷干预研究综述]
Sheng Wu Yi Xue Gong Cheng Xue Za Zhi. 2024 Jun 25;41(3):612-619. doi: 10.7507/1001-5515.202305029.
4
Discernment on assistive technology for the care and support requirements of older adults and differently-abled individuals.辅助技术在满足老年人和残障人士的护理和支持需求方面的甄别。
Front Public Health. 2023 Jan 9;10:1030656. doi: 10.3389/fpubh.2022.1030656. eCollection 2022.
5
Cognitive rehabilitation in people with autism spectrum disorder: a systematic review of emerging virtual reality-based approaches.自闭症谱系障碍患者的认知康复:新兴虚拟现实方法的系统评价。
J Neuroeng Rehabil. 2022 Aug 18;19(1):91. doi: 10.1186/s12984-022-01069-5.
6
Research on Virtual Interactive Animation Design System Based on Deep Learning.基于深度学习的虚拟交互动画设计系统研究。
Comput Intell Neurosci. 2022 Jun 25;2022:5035369. doi: 10.1155/2022/5035369. eCollection 2022.
7
Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions.虚拟现实技术作为自闭症谱系障碍儿童的教育和干预工具:当前观点与未来方向。
Behav Sci (Basel). 2022 May 10;12(5):138. doi: 10.3390/bs12050138.
8
The Application of Artificial Neural Network Combined with Virtual Reality Technology in Environment Art Design.人工神经网络与虚拟现实技术在环境艺术设计中的应用。
Comput Intell Neurosci. 2022 May 14;2022:7562167. doi: 10.1155/2022/7562167. eCollection 2022.
9
Design of an Interactive Virtual Reality System, InViRS, for Joint Attention Practice in Autistic Children.交互式虚拟现实系统 InViRS 的设计,用于自闭症儿童的共同注意力实践。
IEEE Trans Neural Syst Rehabil Eng. 2021;29:1866-1876. doi: 10.1109/TNSRE.2021.3108351. Epub 2021 Sep 16.
10
Emotional Expression in Children With ASD: A Pre-Study on a Two-Group Pre-Post-Test Design Comparing Robot-Based and Computer-Based Training.自闭症谱系障碍儿童的情感表达:一项关于基于机器人训练和基于计算机训练的两组前后测设计的预研究。
Front Psychol. 2021 Jul 21;12:678052. doi: 10.3389/fpsyg.2021.678052. eCollection 2021.

本文引用的文献

1
Using the dynamic indicators of basic early literacy skills with students who are deaf or hard of hearing: perspectives of a panel of experts.对失聪或听力障碍学生运用基础早期读写技能的动态指标:专家小组的观点
Am Ann Deaf. 2013 Spring;158(1):7-19. doi: 10.1353/aad.2013.0012.
2
It's in your eyes--using gaze-contingent stimuli to create truly interactive paradigms for social cognitive and affective neuroscience.它就在你的眼前——利用注视点相关刺激为社会认知和情感神经科学创建真正的交互式范式。
Soc Cogn Affect Neurosci. 2010 Mar;5(1):98-107. doi: 10.1093/scan/nsq024. Epub 2010 Mar 11.
3
Difficulty Disengaging Attention from Social Threat in Social Anxiety.社交焦虑中难以从社交威胁中转移注意力。
Cognit Ther Res. 2010 Feb 1;34(1):99-105. doi: 10.1007/s10608-008-9205-y.
4
Prevalence of autism spectrum disorders - Autism and Developmental Disabilities Monitoring Network, United States, 2006.自闭症谱系障碍的患病率 - 美国自闭症与发育障碍监测网络,2006年
MMWR Surveill Summ. 2009 Dec 18;58(10):1-20.
5
Future affective technology for autism and emotion communication.未来用于自闭症和情感交流的情感技术。
Philos Trans R Soc Lond B Biol Sci. 2009 Dec 12;364(1535):3575-84. doi: 10.1098/rstb.2009.0143.
6
Startle modulation in autism: positive affective stimuli enhance startle response.自闭症中的惊吓调制:积极情感刺激增强惊吓反应。
Neuropsychologia. 2009 Apr;47(5):1323-31. doi: 10.1016/j.neuropsychologia.2009.01.025. Epub 2009 Jan 30.
7
Two fixations suffice in face recognition.人脸识别只需两次注视。
Psychol Sci. 2008 Oct;19(10):998-1006. doi: 10.1111/j.1467-9280.2008.02191.x.
8
Larger tonic pupil size in young children with autism spectrum disorder.患有自闭症谱系障碍的幼儿瞳孔张力性扩大。
Dev Psychobiol. 2009 Mar;51(2):207-11. doi: 10.1002/dev.20352.
9
Is eye to eye contact really threatening and avoided in social anxiety?--An eye-tracking and psychophysiology study.眼神对视在社交焦虑中真的具有威胁性并会被回避吗?——一项眼动追踪与心理生理学研究。
J Anxiety Disord. 2009 Jan;23(1):93-103. doi: 10.1016/j.janxdis.2008.04.004. Epub 2008 May 2.
10
Scan path differences and similarities during emotion perception in those with and without autism spectrum disorders.自闭症谱系障碍患者与非患者在情绪感知过程中的扫描路径差异与相似之处。
J Autism Dev Disord. 2008 Aug;38(7):1371-81. doi: 10.1007/s10803-007-0525-7. Epub 2008 Feb 23.

设计一款用于自闭症儿童的注视敏感型虚拟社交互动系统。

Design of a gaze-sensitive virtual social interactive system for children with autism.

机构信息

Mechanical Engineering Department, Vanderbilt University, Nashville, TN 37212, USA.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2011 Aug;19(4):443-52. doi: 10.1109/TNSRE.2011.2153874. Epub 2011 May 23.

DOI:10.1109/TNSRE.2011.2153874
PMID:21609889
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3860755/
Abstract

Impairments in social communication skills are thought to be core deficits in children with autism spectrum disorder (ASD). In recent years, several assistive technologies, particularly Virtual Reality (VR), have been investigated to promote social interactions in this population. It is well known that children with ASD demonstrate atypical viewing patterns during social interactions and thus monitoring eye-gaze can be valuable to design intervention strategies. While several studies have used eye-tracking technology to monitor eye-gaze for offline analysis, there exists no real-time system that can monitor eye-gaze dynamically and provide individualized feedback. Given the promise of VR-based social interaction and the usefulness of monitoring eye-gaze in real-time, a novel VR-based dynamic eye-tracking system is developed in this work. This system, called Virtual Interactive system with Gaze-sensitive Adaptive Response Technology (VIGART), is capable of delivering individualized feedback based on a child's dynamic gaze patterns during VR-based interaction. Results from a usability study with six adolescents with ASD are presented that examines the acceptability and usefulness of VIGART. The results in terms of improvement in behavioral viewing and changes in relevant eye physiological indexes of participants while interacting with VIGART indicate the potential of this novel technology.

摘要

社交沟通技能障碍被认为是自闭症谱系障碍(ASD)儿童的核心缺陷。近年来,已经研究了几种辅助技术,特别是虚拟现实(VR),以促进这一人群的社交互动。众所周知,自闭症儿童在社交互动中表现出非典型的注视模式,因此监测眼动可以为设计干预策略提供有价值的信息。虽然有几项研究使用眼动追踪技术来监测眼动进行离线分析,但目前还没有可以动态监测眼动并提供个性化反馈的实时系统。鉴于基于 VR 的社交互动的前景以及实时监测眼动的有用性,本工作开发了一种新型基于 VR 的动态眼动追踪系统。该系统称为具有注视敏感自适应响应技术的虚拟交互系统(VIGART),能够根据儿童在基于 VR 的互动过程中的动态注视模式提供个性化反馈。介绍了一项针对六名自闭症青少年的可用性研究结果,该研究检验了 VIGART 的可接受性和有用性。参与者在与 VIGART 互动时,在行为观察方面的改善以及相关眼生理指标方面的变化方面的结果表明了这项新技术的潜力。