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动态透视线索增强了由运动视差产生的深度感知。

Dynamic perspective cues enhance depth perception from motion parallax.

作者信息

Buckthought Athena, Yoonessi Ahmad, Baker Curtis L

机构信息

Psychology Department, Roanoke College, Salem, VA, USA.

McGill Vision Research, Department of Ophthalmology, McGill University, Montreal, Quebec, Canada.

出版信息

J Vis. 2017 Jan 1;17(1):10. doi: 10.1167/17.1.10.

Abstract

Motion parallax, the perception of depth resulting from an observer's self-movement, has almost always been studied with random dot textures in simplified orthographic rendering. Here we examine depth from motion parallax in more naturalistic conditions using textures with an overall 1/f spectrum and dynamic perspective rendering. We compared depth perception for orthographic and perspective rendering, using textures composed of two types of elements: random dots and Gabor micropatterns. Relative texture motion (shearing) with square wave corrugation patterns was synchronized to horizontal head movement. Four observers performed a two-alternative forced choice depth ordering task with monocular viewing, in which they reported which part of the texture appeared in front of the other. For both textures, depth perception was better with dynamic perspective than with orthographic rendering, particularly at larger depths. Depth ordering performance with naturalistic 1/f textures was slightly lower than with the random dots; however, with depth-related size scaling of the micropatterns, performance was comparable to that with random dots. We also examined the effects of removing each of the three cues that distinguish dynamic perspective from orthographic rendering: (a) small vertical displacements, (b) lateral gradients of speed across the corrugations, and (c) speed differences in rendered near versus far surfaces. Removal of any of the three cues impaired performance. In conclusion, depth ordering performance is enhanced by all of the dynamic perspective cues but not by using more naturalistic 1/f textures.

摘要

运动视差是观察者自身运动所产生的深度感知,几乎一直是在简化的正交渲染中使用随机点纹理进行研究的。在这里,我们使用具有整体1/f频谱的纹理和动态透视渲染,在更自然的条件下研究运动视差产生的深度。我们比较了正交渲染和透视渲染的深度感知,使用由两种类型的元素组成的纹理:随机点和Gabor微图案。具有方波波纹图案的相对纹理运动(剪切)与水平头部运动同步。四名观察者在单眼观察下执行了一个二选一的强制选择深度排序任务,在该任务中,他们报告纹理的哪一部分出现在另一部分的前面。对于这两种纹理,动态透视下的深度感知都比正交渲染更好,尤其是在更大的深度时。具有自然主义1/f纹理的深度排序性能略低于随机点纹理;然而,通过微图案的深度相关尺寸缩放,性能与随机点纹理相当。我们还研究了去除区分动态透视和正交渲染的三个线索中的每一个的效果:(a)小的垂直位移,(b)整个波纹上速度的横向梯度,以及(c)渲染的近表面与远表面的速度差异。去除这三个线索中的任何一个都会损害性能。总之,所有动态透视线索都会增强深度排序性能,但使用更自然主义的1/f纹理则不会。

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