Muller Ingrid, Rowsell Alison, Stuart Beth, Hayter Victoria, Little Paul, Ganahl Kristin, Müller Gabriele, Doyle Gerardine, Chang Peter, Lyles Courtney R, Nutbeam Don, Yardley Lucy
Department of Psychology, University of Southampton, Southampton, United Kingdom.
University of Southampton, Department of Health Sciences, Southampton, United Kingdom.
J Med Internet Res. 2017 Jan 23;19(1):e21. doi: 10.2196/jmir.6601.
Developing accessible Web-based materials to support diabetes self-management in people with lower levels of health literacy is a continuing challenge.
The objective of this international study was to develop a Web-based intervention promoting physical activity among people with type 2 diabetes to determine whether audiovisual presentation and interactivity (quizzes, planners, tailoring) could help to overcome the digital divide by making digital interventions accessible and effective for people with all levels of health literacy. This study also aimed to determine whether these materials can improve health literacy outcomes for people with lower levels of health literacy and also be effective for people with higher levels of health literacy.
To assess the impact of interactivity and audiovisual features on usage, engagement, and health literacy outcomes, we designed two versions of a Web-based intervention (one interactive and one plain-text version of the same content) to promote physical activity in people with type 2 diabetes. We randomly assigned participants from the United Kingdom, Austria, Germany, Ireland, and Taiwan to either an interactive or plain-text version of the intervention in English, German, or Mandarin. Intervention usage was objectively recorded by the intervention software. Self-report measures were taken at baseline and follow-up (immediately after participants viewed the intervention) and included measures of health literacy, engagement (website satisfaction and willingness to recommend the intervention to others), and health literacy outcomes (diabetes knowledge, enablement, attitude, perceived behavioral control, and intention to undertake physical activity).
In total, 1041 people took part in this study. Of the 1005 who completed health literacy information, 268 (26.67%) had intermediate or low levels of health literacy. The interactive intervention overall did not produce better outcomes than did the plain-text version. Participants in the plain-text intervention group looked at significantly more sections of the intervention (mean difference -0.47, 95% CI -0.64 to -0.30, P<.001), but this did not lead to better outcomes. Health literacy outcomes, including attitudes and intentions to engage in physical activity, significantly improved following the intervention for participants in both intervention groups. These improvements were similar across higher and lower health literacy levels and in all countries. Participants in the interactive intervention group had acquired more diabetes knowledge (mean difference 0.80, 95% CI 0.65-0.94, P<.001). Participants from both groups reported high levels of website satisfaction and would recommend the website to others.
Following established practice for simple, clear design and presentation and using a person-based approach to intervention development, with in-depth iterative feedback from users, may be more important than interactivity and audiovisual presentations when developing accessible digital health interventions to improve health literacy outcomes.
International Standard Randomized Controlled Trial Number (ISRCTN): 43587048; http://www.isrctn.com/ISRCTN43587048. (Archived by WebCite at http://www.webcitation.org/6nGhaP9bv).
开发便于健康素养较低人群获取的基于网络的材料以支持糖尿病自我管理,仍是一项持续的挑战。
这项国际研究的目的是开发一种基于网络的干预措施,以促进2型糖尿病患者的身体活动,从而确定视听呈现和交互性(测验、计划器、个性化定制)是否有助于通过使数字干预措施对所有健康素养水平的人群都易于获取且有效,来克服数字鸿沟。本研究还旨在确定这些材料是否能改善健康素养较低人群的健康素养结果,同时对健康素养较高人群也有效。
为评估交互性和视听特征对使用情况、参与度和健康素养结果的影响,我们设计了两种基于网络的干预版本(一个是交互式的,另一个是相同内容的纯文本版本),以促进2型糖尿病患者的身体活动。我们将来自英国、奥地利、德国、爱尔兰和台湾的参与者随机分配到干预措施的交互式版本或纯文本版本,语言为英语、德语或普通话。干预使用情况由干预软件客观记录。在基线和随访时(参与者观看干预措施后立即进行)进行自我报告测量,包括健康素养、参与度(网站满意度以及向他人推荐该干预措施的意愿)和健康素养结果(糖尿病知识、赋能、态度、感知行为控制以及进行身体活动的意图)的测量。
共有1041人参与了本研究。在完成健康素养信息的1005人中,268人(26.67%)的健康素养处于中等或较低水平。总体而言,交互式干预并未比纯文本版本产生更好的结果。纯文本干预组的参与者查看干预措施的部分明显更多(平均差异 -0.47,95%置信区间 -0.64至 -0.30,P<0.001),但这并未带来更好的结果。两个干预组的参与者在干预后,包括参与身体活动的态度和意图在内的健康素养结果均有显著改善。这些改善在健康素养较高和较低水平人群以及所有国家中都相似。交互式干预组的参与者获得了更多糖尿病知识(平均差异0.80,95%置信区间0.65 - 0.94,P<0.001)。两组参与者都报告了较高的网站满意度,并会向他人推荐该网站。
在开发便于获取的数字健康干预措施以改善健康素养结果时,遵循简单、清晰设计和呈现的既定做法,并采用以人为本的方法进行干预开发,同时获得用户深入的迭代反馈,可能比交互性和视听呈现更为重要。
国际标准随机对照试验编号(ISRCTN):43587048;http://www.isrctn.com/ISRCTN43587048。(由WebCite存档于http://www.webcitation.org/6nGhaP9bv)