Li Hui, Hsueh Yeh, Wang Fuxing, Bai Xuejun, Liu Tao, Zhou Li
Academy of Psychology and Behavior, Tianjin Normal University Tianjin, China.
College of Education, University of Memphis, Memphis TN, USA.
Front Psychol. 2017 Jan 25;8:55. doi: 10.3389/fpsyg.2017.00055. eCollection 2017.
Research shows that preschoolers are likely to anthropomorphize not only animals, but also inanimate toy after being exposed to books that personify these objects. Can such an effect also arise through young children's use of touch-screen games? The present study is the first to examine whether playing a touch-screen personified train game affects young children's anthropomorphism of real trains. Seventy-nine 4- and 6-year-old children were randomly assigned to play either a touch-screen game or a board game of Thomas the Tank Engine for 10 min. They completed the Individual Differences in Anthropomorphism Questionnaire-Child Form (IDAQ-CF) (two subscales: Technology/Inanimate Nature, Animate Nature) and an additional four items about the anthropomorphism of real trains, before (T1) and after (T2) the game. Overall results showed that children manifested a small but statistically significant increase in anthropomorphizing of real trains after their exposure to both games, claiming that real trains were like humans. Interestingly, 4-year-old children in the board game group tended to anthropomorphize real trains more than those in the touch-screen group, whereas the reverse was true for the 6-year-old children. The results suggest that touch-screen games may delay the decline of children's anthropomorphism during the cognitive and socio-emotional transition that occurs in children aged 5-7. These findings have implications for future research on how touch-screen games increase children's anthropomorphism of the real world, and more generally, for evaluation of the influence of the growing use of touch-screen games on young children's learning.
研究表明,学龄前儿童在接触将动物和无生命玩具拟人化的书籍后,不仅可能会将动物拟人化,还会将无生命玩具拟人化。那么,这种影响是否也会通过幼儿使用触摸屏游戏而产生呢?本研究首次探讨玩触摸屏拟人化火车游戏是否会影响幼儿对真实火车的拟人化认知。79名4岁和6岁的儿童被随机分配,分别玩10分钟的托马斯小火车触摸屏游戏或棋盘游戏。在游戏前(T1)和游戏后(T2),他们完成了拟人化问卷儿童版(IDAQ-CF)(两个子量表:技术/无生命自然、有生命自然)以及另外四个关于真实火车拟人化的项目。总体结果显示,两组儿童在接触游戏后,对真实火车的拟人化认知均有小幅但具有统计学意义的增加,他们声称真实火车像人类。有趣的是,棋盘游戏组中的4岁儿童比触摸屏游戏组中的4岁儿童更倾向于将真实火车拟人化,而6岁儿童的情况则相反。研究结果表明,触摸屏游戏可能会延缓5至7岁儿童在认知和社会情感过渡阶段拟人化认知能力的下降。这些发现对未来关于触摸屏游戏如何增强儿童对现实世界拟人化认知的研究具有启示意义,更广泛地说,对评估触摸屏游戏使用的增加对幼儿学习的影响具有启示意义。