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一种用于诵读困难症虚拟现实康复方法的心理测量工具。

A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia.

作者信息

Pedroli Elisa, Padula Patrizia, Guala Andrea, Meardi Maria Teresa, Riva Giuseppe, Albani Giovanni

机构信息

Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Via Magnasco 2, 20149 Milano, Italy.

Department of Paediatrics, Ospedale Castelli, Via Crocetta, 28921 Pallanza, Italy.

出版信息

Comput Math Methods Med. 2017;2017:7048676. doi: 10.1155/2017/7048676. Epub 2017 Feb 13.

Abstract

Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction.

摘要

阅读障碍是一种影响患者生活的慢性问题,常常会影响他们的生活选择。标准的康复方法都采用传统的纸笔训练形式,但这些练习对于可能难以完成治疗的儿童来说既枯燥又苛刻。开发一种新的康复计划很重要,该计划能以有趣且吸引人的方式帮助儿童。开发了一款基于Wii的游戏,以证明通过动作视频游戏进行短期治疗,而非语音或正字法训练,可以提高阅读障碍儿童的阅读能力。根据结果,在虚拟环境中使用线索的方法可能是提高注意力技能的一种有前景的工具。另一方面,我们的结果并未显示对阅读表现有直接影响,这表明更长时间的方案可能是未来的一个方向。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c8a9/5327757/20ab6b5bc7e8/CMMM2017-7048676.001.jpg

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