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随机性主观概念的一致性。

The consistency of the subjective concept of randomness.

作者信息

Yu Ru Qi, Gunn Jordan, Osherson Daniel, Zhao Jiaying

机构信息

1 Department of Psychology, The University of British Columbia, Vancouver, BC, Canada.

2 Department of Psychology, Princeton University, Princeton, NJ, USA.

出版信息

Q J Exp Psychol (Hove). 2018 Apr;71(4):906-916. doi: 10.1080/17470218.2017.1307428. Epub 2018 Jan 1.

DOI:10.1080/17470218.2017.1307428
PMID:28300007
Abstract

A pervasive bias in the subjective concept of randomness is that people often expect random sequences to exhibit more alternations than produced by genuine random processes. What is less known is the stability of this bias. Here, we examine two important aspects of the over-alternation bias: first, whether this bias is present in stimuli that vary across feature dimensions, sensory modalities, presentation modes and probing methods, and, second, how consistent the bias is across these stimulus variations. In Experiment 1, participants adjusted sequences until they looked maximally random. The sequences were presented as temporal streams of colors, shapes, auditory tones or tiled as spatial matrices. In Experiment 2, participants produced random matrices by adjusting the color of each cell. We replicated the findings using a within-subjects design in Experiment 3. We found that participants judged and produced over-alternating stimuli as the most random. Importantly, this bias was consistent across presentation modes (temporal vs spatial), feature dimensions (color vs shape), sensory modalities (visual vs auditory), speed (fast vs slow), stimulus size (small vs large matrices) and probing methods (adjusting the generating process vs individual bits). Overall, the results suggest that the subjective concept of randomness is highly stable across stimulus variations.

摘要

随机性主观概念中一种普遍存在的偏差是,人们通常期望随机序列比真正的随机过程产生更多的交替变化。鲜为人知的是这种偏差的稳定性。在这里,我们研究了过度交替偏差的两个重要方面:第一,这种偏差是否存在于跨特征维度、感觉模态、呈现模式和探测方法而变化的刺激中;第二,这种偏差在这些刺激变化中有多一致。在实验1中,参与者调整序列,直到它们看起来最大限度地随机。序列以颜色、形状、听觉音调的时间流形式呈现,或者以空间矩阵的形式平铺。在实验2中,参与者通过调整每个单元格的颜色来生成随机矩阵。我们在实验3中使用被试内设计重复了这些发现。我们发现参与者将过度交替的刺激判断为最随机的,并生成了这样的刺激。重要的是,这种偏差在呈现模式(时间与空间)、特征维度(颜色与形状)、感觉模态(视觉与听觉)、速度(快与慢)、刺激大小(小矩阵与大矩阵)和探测方法(调整生成过程与单个比特)之间是一致的。总体而言,结果表明随机性的主观概念在刺激变化中高度稳定。

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