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休闲与工作情境的差异:感知愉悦和感知有用性在预测移动视频通话使用接受度方面的作用。

Difference between Leisure and Work Contexts: The Roles of Perceived Enjoyment and Perceived Usefulness in Predicting Mobile Video Calling Use Acceptance.

作者信息

Zhou Ronggang, Feng Caihong

机构信息

School of Economics and Management, Beihang University Beijing, China.

出版信息

Front Psychol. 2017 Mar 8;8:350. doi: 10.3389/fpsyg.2017.00350. eCollection 2017.

Abstract

There is a rapidly growing body of literature on mobile video calling, which is a promising communication technology; however, little research has focused on user acceptance of mobile video calling, especially in different use contexts. This study explored factors (especially perceived enjoyment) influencing the intention of users to employ video calling in different contexts (a work and a leisure context) by applying the technology acceptance model (TAM) combined with the theory of planned behavior. The revised research model differentiated external factors (subjective norms and personal innovativeness) from internal factors (perceived usefulness, perceived ease of use (PEU), perceived enjoyment, and intention to use mobile video calling). In addition, the current study investigated predictors of perceived enjoyment across these two contexts. With the use of a structured questionnaire, participants were divided in two groups and completed self-report measures related to one context; a total of 386 student respondents' responses were analyzed. The results indicated that users' intentions were directly predicted by their perceived enjoyment of video calling (β ≥ 0.35) and the call's perceived usefulness (β ≥ 0.27) and PEU (β = 0.13, only for the leisure context), which jointly explained at least 55.6% of the variance in use intention. In addition to the effects of these predictors on mobile video calling use acceptance, an assessment of the moderating effects of different contexts indicated that perceived enjoyment played a more important role in influencing intention for the leisure context, while perceived usefulness appeared to be more important for the work context. This study's findings are important in that they provide strong support for the necessity of distinguishing among different types of contexts when predicting users' intentions to use video calling. Furthermore, the results showed that perceived enjoyment was most significantly influenced by perceived usefulness (β ≥ 0.61), followed by PEU (β ≥ 0.13). In summary, the roles of core TAM variables (especially perceived enjoyment and perceived usefulness) and of external factors (subjective norms and personal innovativeness) differed between the leisure and work contexts. The implications of these findings are discussed.

摘要

关于移动视频通话的文献数量正在迅速增长,移动视频通话是一项很有前景的通信技术;然而,很少有研究关注用户对移动视频通话的接受度,尤其是在不同的使用情境中。本研究通过应用技术接受模型(TAM)并结合计划行为理论,探讨了影响用户在不同情境(工作情境和休闲情境)中使用视频通话意愿的因素(尤其是感知乐趣)。修订后的研究模型将外部因素(主观规范和个人创新性)与内部因素(感知有用性、感知易用性(PEU)、感知乐趣和使用移动视频通话的意愿)区分开来。此外,本研究调查了这两种情境下感知乐趣的预测因素。通过使用结构化问卷,参与者被分为两组,并完成与一种情境相关的自我报告测量;共分析了386名学生受访者的回答。结果表明,用户的意愿直接由他们对视频通话的感知乐趣(β≥0.35)、通话的感知有用性(β≥0.27)和PEU(β = 0.13,仅适用于休闲情境)预测,这些因素共同解释了至少55.6%的使用意愿方差。除了这些预测因素对移动视频通话使用接受度的影响外,对不同情境调节作用的评估表明,感知乐趣在影响休闲情境的意愿方面发挥了更重要的作用,而感知有用性在工作情境中似乎更重要。本研究的结果很重要,因为它们为在预测用户使用视频通话的意愿时区分不同类型的情境的必要性提供了有力支持。此外,结果表明,感知乐趣受感知有用性的影响最为显著(β≥0.61),其次是PEU(β≥0.13)。总之,核心TAM变量(尤其是感知乐趣和感知有用性)以及外部因素(主观规范和个人创新性)在休闲和工作情境中的作用有所不同。讨论了这些发现的意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9e6b/5340803/fd242cf3196f/fpsyg-08-00350-g001.jpg

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