Qian Rubin, Kim Kitak
Department of Leisure Service Sports, Pai Chai University, Daejeon 35345, Republic of Korea.
Behav Sci (Basel). 2025 Mar 14;15(3):367. doi: 10.3390/bs15030367.
Digital technology has greatly influenced the way the public engages in sports activities. However, the behavioral decision-making process associated with the adoption of digital technology for sports participation remains unclear. This study employs the Behavioral Reasoning Theory to elucidate the cognitive processes underlying participants' behavioral intentions by examining the reasons for and against the adoption, as well as the influence of self-efficacy. The model presented is a theoretical expansion of the current innovation frameworks within sports management and marketing. The findings indicate that the reasons against adoption by respondents exert a more substantial impact on their attitudes and behavioral intentions than the reasons for adoption. Perceived enjoyment and perceived barriers to use are identified as the leading factors for reasons in favor of and against adoption, respectively. The study also highlights the pivotal role of participants' self-efficacy in the cognitive decision-making process concerning the adoption of digital technology for sports participation. To amplify the impact of digital technology within the sports domain, it delineates the reasons for and against adoption and to account for the influence of self-efficacy in the decision-making process, thereby ensuring that the integration of digital technology with sports more effectively addresses the practical needs of participants.
数字技术极大地影响了公众参与体育活动的方式。然而,与采用数字技术进行体育参与相关的行为决策过程仍不明确。本研究运用行为推理理论,通过考察采用数字技术的支持和反对理由以及自我效能感的影响,来阐明参与者行为意图背后的认知过程。所提出的模型是体育管理和营销领域当前创新框架的理论扩展。研究结果表明,受访者反对采用数字技术的理由对其态度和行为意图的影响比支持采用的理由更大。感知到的乐趣和感知到的使用障碍分别被确定为支持和反对采用数字技术的主要因素。该研究还强调了参与者自我效能感在关于采用数字技术进行体育参与的认知决策过程中的关键作用。为了扩大数字技术在体育领域的影响,它阐述了采用数字技术的支持和反对理由,并说明了自我效能感在决策过程中的影响,从而确保数字技术与体育的整合更有效地满足参与者的实际需求。