Souza Vânia de, Gazzinelli Maria Flávia, Soares Amanda Nathale, Fernandes Marconi Moura, Oliveira Rebeca Nunes Guedes de, Fonseca Rosa Maria Godoy Serpa da
Department of Maternal-Child Nursing and Public Health Belo Horizonte, Nursing School, Universidade Federal de Minas Gerais, Minas Gerais, Brazil.
Department of Applied Nursing, Escola de Enfermagem, Universidade Federal de Minas Gerais, Belo Horizonte, Minas Gerais, Brazil.
Rev Bras Enferm. 2017 Apr;70(2):376-383. doi: 10.1590/0034-7167-2016-0043.
To describe the Papo Reto [Straight Talk] game and reflect on its theoretical-methodological basis.
Analytical study on the process of elaboration of the Papo Reto online game, destined to adolescents aged 15-18 years, with access to the Game between 2014 and 2015.
the interactions of 60 adolescents from Belo Horizonte and São Paulo constituted examples of the potentialities of the Game to favor the approach to sexuality with adolescents through simulation of reality, invention and interaction. Based on those potentialities, four thinking categories were discussed: the game as pedagogic device; the game as simulation of realities; the game as device for inventive learning; and the game empowering the interaction.
By permitting that the adolescents take risks on new ways, the Game allows them to become creative and active in the production of senses, in the creation of their discourses and in the ways of thinking, feeling and acting in the sexuality field.
描述“帕波·雷托”(直话直说)游戏并反思其理论方法基础。
对2014年至2015年期间面向15至18岁青少年的在线“帕波·雷托”游戏的制作过程进行分析研究。
来自贝洛奥里藏特和圣保罗的60名青少年的互动构成了该游戏通过模拟现实、创造和互动促进与青少年探讨性话题的潜力的实例。基于这些潜力,讨论了四个思维类别:游戏作为教学工具;游戏作为现实模拟;游戏作为创造性学习工具;以及游戏增强互动性。
通过允许青少年以新的方式冒险,该游戏使他们在意义的产生、话语的创造以及在性领域的思维、感受和行为方式上变得富有创造力和积极性。