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使用蒙特卡罗模拟对双程点扩散函数的散射贡献。

Scattering contribution to the double-pass PSF using Monte Carlo simulations.

作者信息

Christaras Dimitrios, Ginis Harilaos, Pennos Alexandros, Artal Pablo

机构信息

Laboratorio de Óptica, Universidad de Murcia, Murcia, Spain.

UCL Institute of Ophthalmology, University College London, London, UK.

出版信息

Ophthalmic Physiol Opt. 2017 May;37(3):342-346. doi: 10.1111/opo.12375.

Abstract

PURPOSE

Scattering in the eye occurs mainly at two sites: the eye's optical media and the deeper retinal layers. Although the two phenomena are often treated collectively, their spatial domain of contribution to the double-pass Point Spread Function (PSF) is different: the fundus effect is limited to the narrow and middle part of the PSF whereas scattering in the eye's optics extends also to wide angles. The objective of this work was to determine the domain of contribution at the double-pass PSF of light scattered in the ocular media and the ocular fundus, using simulated and experimental data for two different wavelengths and for two different pigmentations.

METHODS

Diffuse reflection was simulated using Monte Carlo simulations for a four-layer retinal fundus model. Four situations were simulated in total for two different choroidal absorptions at two different wavelengths. Light diffusion in the fundus was the only phenomenon considered in the model. The simulations were compared against experimental fundus reflection data obtained in a previous study.

RESULTS

The simulations showed that at 560 nm, diffusion in the fundus causes light to extend to a radius of 2°, independently of the choroidal pigmentation, whereas at 650 nm it extends to radii of 4.5° and 4° for low and high choroidal pigmentation respectively. Experimental data showed a similar behaviour at low angles where light diffusion in the fundus is dominant, but different at higher angles due to scattering in the ocular media.

CONCLUSION

The spatial contribution of light diffused in the ocular fundus to the PSF was found to be limited to narrower angles compared to that of scattering at the ocular media. The comparison of simulated and optical data showed that beyond 2° at 560 nm and 4-4.5° at 650 nm the only phenomenon contributing to the PSF is scattering in the ocular media, whereas the fundus contribution can be assumed as negligible.

摘要

目的

眼睛中的散射主要发生在两个部位:眼睛的光学介质和较深的视网膜层。尽管这两种现象通常被一并处理,但它们对双程点扩散函数(PSF)的空间贡献域不同:眼底效应仅限于PSF的狭窄和中间部分,而眼睛光学系统中的散射也会延伸到广角。这项工作的目的是利用两种不同波长和两种不同色素沉着的模拟和实验数据,确定眼介质和眼底散射光在双程PSF中的贡献域。

方法

使用蒙特卡罗模拟对四层视网膜眼底模型进行漫反射模拟。在两个不同波长下,针对两种不同的脉络膜吸收情况,总共模拟了四种情况。模型中仅考虑了眼底的光扩散。将模拟结果与先前研究中获得的实验眼底反射数据进行比较。

结果

模拟结果表明,在560 nm处,眼底的扩散使光扩展到2°的半径,与脉络膜色素沉着无关,而在650 nm处,对于低和高脉络膜色素沉着,光分别扩展到4.5°和4°的半径。实验数据在低角度时表现出类似的行为,此时眼底的光扩散占主导,但在高角度时由于眼介质中的散射而有所不同。

结论

与眼介质中的散射相比,发现眼底散射光对PSF的空间贡献限于更窄的角度。模拟数据与光学数据的比较表明,在560 nm处超过2°以及在650 nm处超过4 - 4.5°时,对PSF有贡献的唯一现象是眼介质中的散射,而眼底的贡献可认为是微不足道的。

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