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使用计算机模拟研究性教育干预措施:一项探索性研究。

Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study.

作者信息

Eleftheriou Anastasia, Bullock Seth, Graham Cynthia A, Ingham Roger

机构信息

Institute for Complex Systems Simulation, Electronics and Computer Science, University of Southampton, Southampton, United Kingdom.

Department of Computer Science, University of Bristol, Bristol, United Kingdom.

出版信息

JMIR Serious Games. 2017 May 3;5(2):e9. doi: 10.2196/games.6598.

Abstract

BACKGROUND

Sexually transmitted infections (STIs) are ongoing concerns. The best method for preventing the transmission of these infections is the correct and consistent use of condoms. Few studies have explored the use of games in interventions for increasing condom use by challenging the false sense of security associated with judging the presence of an STI based on attractiveness.

OBJECTIVES

The primary purpose of this study was to explore the potential use of computer simulation as a serious game for sex education. Specific aims were to (1) study the influence of a newly designed serious game on self-rated confidence for assessing STI risk and (2) examine whether this varied by gender, age, and scores on sexuality-related personality trait measures.

METHODS

This paper undertook a Web-based questionnaire study employing between and within subject analyses. A Web-based platform hosted in the United Kingdom was used to deliver male and female stimuli (facial photographs) and collect data. A convenience sample group of 66 participants (64%, 42/66) male, mean age 22.5 years) completed the Term on the Tides, a computer simulation developed for this study. Participants also completed questionnaires on demographics, sexual preferences, sexual risk evaluations, the Sexual Sensation Seeking Scale (SSS), and the Sexual Inhibition Subscale 2 (SIS2) of the Sexual Inhibition/Sexual Excitation Scales-Short Form (SIS/SES - SF).

RESULTS

The overall confidence of participants to evaluate sexual risks reduced after playing the game (P<.005). Age and personality trait measures did not predict the change in confidence of evaluating risk. Women demonstrated larger shifts in confidence than did men (P=.03).

CONCLUSIONS

This study extends the literature by investigating the potential of computer simulations as a serious game for sex education. Engaging in the Term on the Tides game had an impact on participants' confidence in evaluating sexual risks.

摘要

背景

性传播感染(STIs)一直是人们关注的问题。预防这些感染传播的最佳方法是正确且持续地使用避孕套。很少有研究探讨通过挑战基于吸引力判断性传播感染存在与否所带来的虚假安全感,利用游戏来干预增加避孕套的使用。

目的

本研究的主要目的是探索将计算机模拟作为性教育严肃游戏的潜在用途。具体目标是:(1)研究新设计的严肃游戏对自我评估性传播感染风险信心的影响;(2)考察这种影响是否因性别、年龄以及性相关人格特质测量得分而有所不同。

方法

本文采用基于网络的问卷调查研究,并进行组间和组内分析。使用英国托管的基于网络的平台来呈现男性和女性刺激物(面部照片)并收集数据。一个由66名参与者组成的便利样本组(64%,42/66为男性,平均年龄22.5岁)完成了为本研究开发的计算机模拟游戏《潮汐之期》。参与者还完成了关于人口统计学、性偏好、性风险评估、性感觉寻求量表(SSS)以及性抑制/性兴奋量表简版(SIS/SES - SF)中的性抑制分量表2(SIS2)的问卷调查。

结果

游戏后参与者评估性风险的总体信心降低(P <.005)。年龄和人格特质测量未能预测评估风险信心的变化。女性在信心方面的变化比男性更大(P = 0.03)。

结论

本研究通过调查计算机模拟作为性教育严肃游戏的潜力,扩展了相关文献。参与《潮汐之期》游戏对参与者评估性风险的信心产生了影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f147/5438447/5e130cd794cc/games_v5i2e9_fig1.jpg

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