Groves Emily A, Austin Jennifer L
University of South Wales.
J Appl Behav Anal. 2017 Jul;50(3):552-566. doi: 10.1002/jaba.393. Epub 2017 May 13.
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to compare the relative effectiveness of the GBG with interdependent and independent group contingencies in a classroom for children with emotional and behavioral disorders. Our results showed that both versions of the GBG reduced verbal disruptions, inappropriate sitting, and off-task behaviors for all children. However, the majority of children preferred the interdependent arrangement. We discuss how these results may promote more widespread use of the GBG with children with substantial behavioral challenges.
良好行为游戏(GBG)采用相互依存的小组应急措施来改善课堂行为。尽管有大量关于GBG有效性的研究,但一些教师可能担心学生的团队合作能力,特别是如果他们有社交技能差的历史。我们采用交替治疗设计,在一个针对有情绪和行为障碍儿童的课堂上,比较GBG与相互依存和独立小组应急措施的相对有效性。我们的结果表明,两种版本的GBG都减少了所有儿童的言语干扰、不适当坐姿和任务外行为。然而,大多数儿童更喜欢相互依存的安排。我们讨论了这些结果如何可能促进GBG在有重大行为挑战的儿童中更广泛的应用。