Reardon Cillian, Tobin Daniel P, Tierney Peter, Delahunt Eamonn
Leinster Rugby, Belfield, Dublin, Republic of Ireland.
University College Dublin, Belfield, Dublin, Republic of Ireland.
PLoS One. 2017 May 16;12(5):e0177072. doi: 10.1371/journal.pone.0177072. eCollection 2017.
A number of studies have used global positioning systems (GPS) to report on positional differences in the physical game demands of rugby union both on an average and singular bout basis. However, the ability of these studies to report quantitative data is limited by a lack of validation of certain aspects of measurement by GPS micro-technology. Furthermore no study has analyzed the positional physical demands of the longest bouts of ball-in-play time in rugby union. The aim of the present study is to compare the demands of the single longest period of ball-in-play, termed "worst case scenario" (WCS) between positional groups, which have previously been reported to have distinguishable game demands. The results of this study indicate that WCS periods follow a similar sporadic pattern as average demands but are played at a far higher pace than previously reported for average game demands with average meters per minute of 116.8 m. The positional differences in running and collision activity previously reported are perpetuated within WCS periods. Backs covered greater total distances than forwards (318 m vs 289 m), carried out more high-speed running (11.1 m·min-1 vs 5.5 m·min-1) and achieved higher maximum velocities (MaxVel). Outside Backs achieved the highest MaxVel values (6.84 m·sec-1). Tight Five and Back Row forwards underwent significantly more collisions than Inside Back and Outside Backs (0.73 & 0.89 collisions·min-1 vs 0.28 & 0.41 collisions·min-1 respectively). The results of the present study provide information on the positional physical requirements of performance in prolonged periods involving multiple high intensity bursts of effort. Although the current state of GPS micro-technology as a measurement tool does not permit reporting of collision intensity or acceleration data, the combined use of video and GPS provides valuable information to the practitioner. This can be used to match and replicate game demands in training.
许多研究使用全球定位系统(GPS)来报告橄榄球联盟比赛中身体运动需求的平均和单次比赛的位置差异。然而,这些研究报告定量数据的能力受到GPS微技术测量某些方面缺乏验证的限制。此外,没有研究分析过橄榄球联盟比赛中最长控球时间的位置身体需求。本研究的目的是比较之前报道的具有不同比赛需求的位置组之间单次最长控球时间(称为“最坏情况场景”,WCS)的需求。本研究结果表明,WCS时间段与平均需求遵循相似的零星模式,但比赛节奏比之前报道的平均比赛需求快得多,平均每分钟116.8米。之前报道的跑步和碰撞活动的位置差异在WCS时间段内持续存在。后卫的总跑动距离比前锋长(318米对289米),进行更多的高速奔跑(11.1米·分钟-1对5.5米·分钟-1)且达到更高的最大速度(MaxVel)。边后卫的MaxVel值最高(6.84米·秒-1)。前排锁锋和后排前锋的碰撞次数明显多于内锋和边后卫(分别为0.73次和0.89次碰撞·分钟-1对0.28次和0.41次碰撞·分钟-1)。本研究结果提供了关于在涉及多次高强度努力爆发的长时间内表现的位置身体需求的信息。尽管当前GPS微技术作为测量工具的状态不允许报告碰撞强度或加速度数据,但视频和GPS的结合使用为从业者提供了有价值的信息。这可用于在训练中匹配和复制比赛需求。