Naughton Mitchell, Jones Ben, Hendricks Sharief, King Doug, Murphy Aron, Cummins Cloe
School of Science and Technology, University of New England, Armidale, NSW, Australia.
Carnegie Applied Rugby Research (CARR) centre, Institute for Sport Physical Activity and Leisure, Leeds Beckett University, Leeds, UK.
Sports Med Open. 2020 Jan 22;6(1):6. doi: 10.1186/s40798-019-0233-9.
Collisions (i.e. tackles, ball carries, and collisions) in the rugby league have the potential to increase injury risk, delay recovery, and influence individual and team performance. Understanding the collision demands of the rugby league may enable practitioners to optimise player health, recovery, and performance.
The aim of this review was to (1) characterise the dose of collisions experienced within senior male rugby league match-play and training, (2) systematically and critically evaluate the methods used to describe the relative and absolute frequency and intensity of collisions, and (3) provide recommendations on collision monitoring.
A systematic search of electronic databases (PubMed, SPORTDiscus, Scopus, and Web of Science) using keywords was undertaken. A meta-analysis provided a pooled mean of collision frequency or intensity metrics on comparable data sets from at least two studies.
Forty-three articles addressing the absolute (n) or relative collision frequency (n min) or intensity of senior male rugby league collisions were included. Meta-analysis of video-based studies identified that forwards completed approximately twice the number of tackles per game than backs (n = 24.6 vs 12.8), whilst ball carry frequency remained similar between backs and forwards (n = 11.4 vs 11.2). Variable findings were observed at the subgroup level with a limited number of studies suggesting wide-running forwards, outside backs, and hit-up forwards complete similar ball carries whilst tackling frequency differed. For microtechnology, at the team level, players complete an average of 32.7 collisions per match. Limited data suggested hit-up and wide-running forwards complete the most collisions per match, when compared to adjustables and outside backs. Relative to playing time, forwards (n min = 0.44) complete a far greater frequency of collision than backs (n min = 0.16), with data suggesting hit-up forwards undertake more than adjustables, and outside backs. Studies investigating g force intensity zones utilised five unique intensity schemes with zones ranging from 2-3 g to 13-16 g. Given the disparity between device setups and zone classification systems between studies, further analyses were inappropriate. It is recommended that practitioners independently validate microtechnology against video to establish criterion validity.
Video- and microtechnology-based methods have been utilised to quantify collisions in the rugby league with differential collision profiles observed between forward and back positional groups, and their distinct subgroups. The ball carry demands of forwards and backs were similar, whilst tackle demands were greater for forwards than backs. Microtechnology has been used inconsistently to quantify collision frequency and intensity. Despite widespread popularity, a number of the microtechnology devices have yet to be appropriately validated. Limitations exist in using microtechnology to quantify collision intensity, including the lack of consistency and limited validation. Future directions include application of machine learning approaches to differentiate types of collisions in microtechnology datasets.
在橄榄球联盟比赛中,碰撞(即擒抱、持球冲锋和碰撞)有可能增加受伤风险、延缓恢复,并影响个人和团队表现。了解橄榄球联盟比赛中的碰撞需求可能有助于从业者优化球员的健康状况、恢复情况和表现。
本综述的目的是:(1)描述高级男子橄榄球联盟比赛和训练中经历的碰撞剂量;(2)系统且批判性地评估用于描述碰撞的相对和绝对频率及强度的方法;(3)就碰撞监测提供建议。
使用关键词对电子数据库(PubMed、SPORTDiscus、Scopus和Web of Science)进行系统检索。荟萃分析提供了来自至少两项研究的可比数据集中碰撞频率或强度指标的合并均值。
纳入了43篇涉及高级男子橄榄球联盟碰撞的绝对(n)或相对碰撞频率(n/分钟)或强度的文章。基于视频研究的荟萃分析表明,前锋每场比赛完成的擒抱次数大约是后卫的两倍(分别为24.6次和12.8次),而后卫和前锋的持球冲锋频率相似(分别为11.4次和11.2次)。在亚组水平上观察到了不同的结果,只有少数研究表明大范围跑动的前锋、边后卫和强攻前锋完成的持球冲锋次数相似,而擒抱频率有所不同。对于微技术,在团队层面,球员每场比赛平均完成32.7次碰撞。有限的数据表明,与可调整位置球员和边后卫相比,强攻前锋和大范围跑动的前锋每场比赛完成的碰撞次数最多。相对于比赛时间,前锋(n/分钟 = 0.44)完成碰撞的频率远高于后卫(n/分钟 = 0.16),数据表明强攻前锋比可调整位置球员和边后卫承担更多的碰撞。研究调查重力加速度强度区域时使用了五种独特的强度方案,区域范围从2 - 3g到13 - 16g。鉴于不同研究之间设备设置和区域分类系统存在差异,进一步的分析并不合适。建议从业者将微技术与视频进行独立验证以建立标准效度。
基于视频和微技术的方法已被用于量化橄榄球联盟比赛中的碰撞情况,在前锋和后卫位置组及其不同亚组之间观察到了不同的碰撞特征。前锋和后卫的持球冲锋需求相似,而前锋的擒抱需求大于后卫。微技术在量化碰撞频率和强度方面使用并不一致。尽管广受欢迎,但许多微技术设备尚未得到适当验证。使用微技术量化碰撞强度存在局限性,包括缺乏一致性和验证有限。未来的方向包括应用机器学习方法来区分微技术数据集中的碰撞类型。