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本文引用的文献

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Macro- and micro-level predictors of age categorization: results from the European Social Survey.年龄分类的宏观和微观层面预测因素:来自欧洲社会调查的结果。
Eur J Ageing. 2013 May 22;11(1):5-18. doi: 10.1007/s10433-013-0282-8. eCollection 2014 Mar.
2
Changes in leisure time physical activity and subsequent disability retirement: A register-linked cohort study.休闲时间身体活动的变化与随后的残疾退休:一项基于登记处的队列研究。
Int J Behav Nutr Phys Act. 2016 Sep 6;13(1):99. doi: 10.1186/s12966-016-0426-2.
3
Challenges and Paradoxes of Human Factors in Health Technology Design.健康技术设计中人为因素的挑战与悖论
JMIR Hum Factors. 2016 Mar 1;3(1):e11. doi: 10.2196/humanfactors.4653.
4
Uptake of a Consumer-Focused mHealth Application for the Assessment and Prevention of Heart Disease: The <30 Days Study.消费者导向的移动医疗应用程序在心脏病评估和预防中的应用:<30 天研究。
JMIR Mhealth Uhealth. 2016 Mar 24;4(1):e32. doi: 10.2196/mhealth.4730.
5
Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity.行为经济学、可穿戴设备和合作博弈:一项基于人群的提高身体活动干预措施的结果。
JMIR Serious Games. 2016 Jan 28;4(1):e1. doi: 10.2196/games.5358.
6
The Walking Interventions Through Texting (WalkIT) Trial: Rationale, Design, and Protocol for a Factorial Randomized Controlled Trial of Adaptive Interventions for Overweight and Obese, Inactive Adults.通过短信进行步行干预(WalkIT)试验:针对超重和肥胖、缺乏运动的成年人的适应性干预析因随机对照试验的原理、设计与方案
JMIR Res Protoc. 2015 Sep 11;4(3):e108. doi: 10.2196/resprot.4856.
7
Implementation of behavior change techniques in mobile applications for physical activity.行为改变技术在促进身体活动的移动应用程序中的应用。
Am J Prev Med. 2015 Apr;48(4):452-5. doi: 10.1016/j.amepre.2014.10.010. Epub 2015 Jan 6.
8
Above-moderate physical activity reduces both incident and persistent late-life depression in rural Koreans.适度以上的体力活动可降低韩国农村老年人新发和持续性晚年抑郁症的发病率。
Int J Geriatr Psychiatry. 2015 Jul;30(7):766-75. doi: 10.1002/gps.4244. Epub 2014 Dec 11.
9
Stairs or escalator? Using theories of persuasion and motivation to facilitate healthy decision making.楼梯还是自动扶梯?运用说服和动机理论促进健康决策。
J Exp Psychol Appl. 2014 Dec;20(4):295-302. doi: 10.1037/xap0000026. Epub 2014 Sep 1.
10
Commercially available mobile phone headache diary apps: a systematic review.市售手机头痛日记应用程序:系统评价。
JMIR Mhealth Uhealth. 2014 Aug 19;2(3):e36. doi: 10.2196/mhealth.3452.

为未来中年人打造什么?促进运动的手机应用程序的吸引力与必备功能:一项横断面研究。

What to Build for Middle-Agers to Come? Attractive and Necessary Functions of Exercise-Promotion Mobile Phone Apps: A Cross-Sectional Study.

作者信息

Liao Gen-Yih, Chien Yu-Tai, Chen Yu-Jen, Hsiung Hsiao-Fang, Chen Hsiao-Jung, Hsieh Meng-Hua, Wu Wen-Jie

机构信息

Department of Information Management, Chang Gung University, Taoyuan City, Taiwan.

Dept of Nursing, Chang Gung Memorial Hospital, Taoyuan Branch, Taoyuan City, Taiwan.

出版信息

JMIR Mhealth Uhealth. 2017 May 25;5(5):e65. doi: 10.2196/mhealth.6233.

DOI:10.2196/mhealth.6233
PMID:28546140
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5465381/
Abstract

BACKGROUND

Physical activity is important for middle-agers to maintain health both in middle age and in old age. Although thousands of exercise-promotion mobile phone apps are available for download, current literature offers little understanding regarding which design features can enhance middle-aged adults' quality perception toward exercise-promotion apps and which factor may influence such perception.

OBJECTIVES

The aims of this study were to understand (1) which design features of exercise-promotion apps can enhance quality perception of middle-agers, (2) whether their needs are matched by current functions offered in app stores, and (3) whether physical activity (PA) and mobile phone self-efficacy (MPSE) influence quality perception.

METHODS

A total of 105 middle-agers participated and filled out three scales: the International Physical Activity Questionnaire (IPAQ), the MPSE scale, and the need for design features questionnaire. The design features were developed based on the Coventry, Aberdeen, and London-Refined (CALO-RE) taxonomy. Following the Kano quality model, the need for design features questionnaire asked participants to classify design features into five categories: attractive, one-dimensional, must-be, indifferent, and reverse. The quality categorization was conducted based on a voting approach and the categorization results were compared with the findings of a prevalence study to realize whether needs match current availability. In total, 52 multinomial logistic regression models were analyzed to evaluate the effects of PA level and MPSE on quality perception of design features.

RESULTS

The Kano analysis on the total sample revealed that visual demonstration of exercise instructions is the only attractive design feature, whereas the other 51 design features were perceived with indifference. Although examining quality perception by PA level, 21 features are recommended to low level, 6 features to medium level, but none to high-level PA. In contrast, high-level MPSE is recommended with 14 design features, medium level with 6 features, whereas low-level participants are recommended with 1 feature. The analysis suggests that the implementation of demanded features could be low, as the average prevalence of demanded design features is 20% (4.3/21). Surprisingly, social comparison and social support, most implemented features in current apps, were categorized into the indifferent category. The magnitude of effect is larger for MPSE because it effects quality perception of more design features than PA. Delving into the 52 regression models revealed that high MPSE more likely induces attractive or one- dimensional categorization, suggesting the importance of technological self-efficacy on eHealth care promotion.

CONCLUSIONS

This study is the first to propose middle-agers' needs in relation to mobile phone exercise-promotion. In addition to the tailor-made recommendations, suggestions are offered to app designers to enhance the performance of persuasive features. An interesting finding on change of quality perception attributed to MPSE is proposed as future research.

摘要

背景

体育活动对于中年人在中年及老年时期保持健康都很重要。尽管有成千上万款促进锻炼的手机应用程序可供下载,但目前的文献对于哪些设计功能可以提高中年成年人对促进锻炼应用程序的质量感知,以及哪些因素可能影响这种感知了解甚少。

目的

本研究的目的是了解:(1)促进锻炼应用程序的哪些设计功能可以提高中年人的质量感知;(2)应用商店中当前提供的功能是否满足他们的需求;(3)体育活动(PA)和手机自我效能感(MPSE)是否会影响质量感知。

方法

共有105名中年人参与并填写了三个量表:国际体育活动问卷(IPAQ)、MPSE量表以及设计功能需求问卷。设计功能是基于考文垂、阿伯丁和伦敦改进版(CALO-RE)分类法开发的。根据卡诺质量模型,设计功能需求问卷要求参与者将设计功能分为五类:有吸引力的、一维的、必备的、无关紧要的和反向的。质量分类是基于投票方法进行的,并且将分类结果与一项患病率研究的结果进行比较,以了解需求是否与当前的可用性相匹配。总共分析了52个多项逻辑回归模型,以评估PA水平和MPSE对设计功能质量感知的影响。

结果

对总样本的卡诺分析表明,锻炼指导的视觉演示是唯一具有吸引力的设计功能,而其他51个设计功能被认为是无关紧要的。按PA水平检查质量感知时,建议低水平PA人群使用21个功能,中等水平PA人群使用6个功能,而高水平PA人群则不建议使用任何功能。相比之下,建议高水平MPSE人群使用14个设计功能,中等水平MPSE人群使用6个功能,而低水平MPSE参与者建议使用1个功能。分析表明,所需功能的实现率可能较低,因为所需设计功能的平均患病率为20%(4.3/21)。令人惊讶的是,社交比较和社交支持这两个当前应用程序中最常实现的功能被归类为无关紧要的类别。MPSE的影响程度更大,因为它比PA影响更多设计功能的质量感知。深入研究这52个回归模型发现,高MPSE更有可能导致有吸引力的或一维的分类,这表明技术自我效能感在电子健康促进中的重要性。

结论

本研究首次提出了中年人在手机锻炼促进方面的需求。除了量身定制的建议外,还向应用程序设计师提供了建议,以提高说服性功能的性能。提出了一个关于MPSE导致质量感知变化的有趣发现,作为未来的研究方向。