McLeod Alexander, Hewitt Barbara, Gibbs David, Kristof Caitlin
Texas State University in San Marcos, TX.
Perspect Health Inf Manag. 2017 Apr 1;14(Spring):1d. eCollection 2017 Spring.
Experiential learning via simulation offers a variety of benefits including reduced risks, repetitive exposure, and mastery of complex processes. How to motivate people to engage in and enjoy playing games is an important concept in the creation of serious games focused on learning new skills. This study sought to determine the motivators that increase users' pleasurable experience when playing an electronic health record simulation game. To examine how intrinsic and extrinsic motivation affected both engagement and enjoyment, we surveyed students of health professions at one university. Results indicate that while both forms of motivation are significant in increasing engagement and enjoyment, extrinsic motivation such as badges, points, and scoreboards were much more important than internal motivations for our participants. These findings have implications for the development of an electronic health record simulation game.
通过模拟进行体验式学习有诸多益处,包括降低风险、反复接触以及掌握复杂流程。如何激励人们参与并享受游戏,是创建专注于学习新技能的严肃游戏中的一个重要概念。本研究旨在确定在玩电子健康记录模拟游戏时能增加用户愉悦体验的激励因素。为了考察内在动机和外在动机如何影响参与度和愉悦感,我们对一所大学的健康专业学生进行了调查。结果表明,虽然两种动机形式在提高参与度和愉悦感方面都很重要,但对于我们的参与者来说,诸如徽章、积分和记分牌等外在动机比内在动机更为重要。这些发现对电子健康记录模拟游戏的开发具有启示意义。